The first true challenge of Boletaria

It occurs to me that I’ve been adventuring in the kingdom of Boletaria for just over a year now. You’d be surprised how easy it is to lose track of time when you’re dead. The only real proof of time passing is the occasional change in atmosphere here. No one can say what the true cause is - all we know is who chooses to take advantage of it. This change comes in two flavours - good and bad. Will the demons be weaker when you leave the Nexus, or will you be ambushed by a Primeval Demon? It’s anyone’s guess. Typically, these periods last for… at least a week? It’s hard to tell.

        This time, I was determined to take advantage of the change - it was God’s will that I do his work, and I’ve ignored it for too long. Heathens have spread troubling rumours about His true nature, but long… months… spent in prayer here in the Nexus with Saint Urbain have strengthened my resolve to cleanse the demons and their worshippers from Boletaria.

        I first visited the Boletarian Palace, to see which way the winds were blowing. If God had willed me a challenge, it would be best to start small. If the demons were weakened by His divine might, then my greatest enemies should fall in due time. The test I devised was to explore the abandoned gatehouse near the entrance to the Palace. When I began my adventures, during an extended period of change, I was killed by an executioner clearly driven mad by demonic soul power. It was time to revisit her. It seems that she only appears when such extreme atmospheres are present - sometimes she appears in the flesh, and other times she appears as a fearsome Black Phantom. Which I met would determine the current nature of the Kingdom.

        I fought through the Black Phantom dreglings along the way and took a moment to catch my breath before entering the gatehouse. I healed the careless wounds I received from the Black Phantom dreglings, then stepped into the gatehouse. Knowing the executioner, Miralda, would soon follow, I jumped back out into the open. I waited for a few seconds, and when nothing emerged, I took a step towards the door. Suddenly, Miralda surged through the door, her massive axe swinging upwards to meet my chin. Panicking, I turned tail and ran like a coward, only to have Miralda catch me from behind. Her axe crushed my skull in an instant, and I felt my soul sucked back to the Archstone in front of the grand Palace gate.

        Despite the literally crushing defeat, adrenaline surged through my system. God was on my side today - Miralda, the executioner, had appeared in the flesh. I knew that I could finally defeat this mad creature, only one of many in this forsaken kingdom, but any progress is good progress. I ran back, not even bothering with the Black Phantom dreglings. I rolled under their slow lunges, knowing they would not follow me up the stairs towards the gatehouse.

        I ducked into the gatehouse, then emerged and applied Turpentine to my weapon as I waited for Miralda off to the side. I dashed to her right when she began her signature uppercut, and attacked her from behind. Her legs buckled as I brought my mace to bear against the backs of her knees, and I swung it with all of my might at the back of her head. Her ragged clothes ignited briefly, but no screams of pain came from the vile creature. When she attacked again, I thought to block with my Heater Shield, but her axe simply knocked my arm aside.

        I backed off before she could attack again and gathered my stamina to prepare for the next assault. No blocking this time - dodging would bring this one down. In my heavy chain mail armour, rolling was a challenge, but I hoped I could recover before she had time to parry. I waited for her to attack, and jumped to her left. Landing heavily on my shoulder, I rolled and stood as quickly as I could and swung my mace almost without thinking. Once, twice, a third time, and still Miralda stood. I had barely the stamina to swing again, but seeing her turn brought a flood of ice-cold fear through my veins. Enough to give me the strength for one final swing. Enough to fell the first challenge I had met in Boletaria.

        I knew that her only a well-armoured opponent could withstand such an assault from the combined might of my strength and my faith. Despite the appearance of bulk provided by my chain mail armour, I knew that her armour would fit, and would provide a much lighter alternative without sacrificing much strength. I brought it back to the Nexus, and after trying it on, found that years of wearing chain mail armour made it incredibly simple to roll in such light armour. With the increased mobility, I knew I could take on more agile opponents such as the Flamelurker waiting inside the Stonefang Mines.

        Before leaving to take on this next challenge, I paid a visit to Sage Urbain to spend a moment praying for Executioner Miralda.

        Umbasa.

Echo Bazaar

So from what I can tell Echo Bazaar is user-created. There’s a button you click on the storylets you see that tells you who made them, which could just be all developers, or it might not be.

        I like the system of the stats, the storylets you unlock and the opportunity cards… However, what I’m most interested in is seeing what they have to make me coerce my grandmother into playing. Not every game is Demon’s Souls, where the gameplay itself is enough to sell copies. More on that when I get to my lodgings and see what kind of activities my friends can engage in there. Or something.

        Well, ok. Standard procedure, I said a thing on facebook and I got more action points. More on this as it develops. This is a game on the level of The Ruins Of, where I practically love it just for existing. However it’s too damn polished for automatic love and its status as a social game as opposed to a simple browser-based game (these are developed very differently - compare Echo Bazaar to The Ruins Of and you’ll get the idea) makes me want proof of its excellence.

        I will be back to declare a judgement on its excellence later. If it is excellent, I expect you to be my neighbours so we can perform various activities at each other’s lodgings. Or whatever.

Vanquish

So that Vanquish demo. It’s pretty nuts. Something tells me the final levels resemble a three-dimensional bullet hell game.

        I died five times during the demo. Short jog through a base, fight against a four-legged mech (legs are weak points, knock one out, shoot the core - if you’re lucky you’ll take it out after two, if not, three is fine), which then TRANSFORMS into a two legged version with electro-whip arms. Checkpoint is at the first part of the fight so dying against the second means starting it all over. Your health regenerates and all, so it’s not like you’re weaker by the time the second half comes along, but still. One thing that made me feel less like a failure is that your weapons upgrade themselves as you either pick up upgrade chips (probably dropped from specific enemies during missions) or as you pick up the same gun (if an enemy drops an assault rifle, you pick it up and gain ammo, and some work towards a gun upgrade). When you die, you restart with the current state of your weapons, so it’s like a short term new game+.

        So the game itself. You have an uber nanotech suit thing, titanium neuroskeletal technomagic armour stuff. It has a booster pack that for some reason requires you to power slide to use. So you press L2 and you power slide until your suit overheats. Then you can also do a dodge roll, and if you press L2 while doing that, time pretty much stops and you get to fire away until your suit overheats. When you do a melee attack, which are as effective as an EMP blast/titanium fist to the face should be, your suit will also overheat for a bit. You lose a third of your movement speed while your suit is overheating, so it comes at a cost. But I did a flying knee to the face and killed a guy instantly. That was cool.

        So this game is like style and then substance. First you do cool shit, and then they try to justify it. For example, you don’t actually carry any guns - your suit morphs into guns by replicating any guns you find. It can store three in its memory at a time, but it’s suggested during the tutorial that you can upgrade that.

        Did I mention there’s a turbo power slide button?

        Oh, and you get the slow motion effect automatically when your health gets low, and that’s really cool. An explosive barrel blew up beside me, and the physical barrel or whatever put me at critical damage, and then I outran the explosion and survived.

        If I can finish the demo without dying, I’ll buy the game. If not, I have no chance to survive. Make my time.

Enslaved: Odysey to the West

edit: oh god this got really long, you’d never know that I only played a 15 (or something like that) minute demo

        Have you played Prince of Persia (2009), or whatever it is they call that pathetic game? I bought it because I desperately wanted it to be good. I wish I could unbuy it and use that money for Enslaved: Odyssey to the West. I’m going to rent it and finish it, but I’m having a really hard time justifying the cost of buying it :/ Not because it wouldn’t be worth it, not because I don’t want to own it and recommend it to people, but because sixty bucks is sixty bucks.

        But let me explain. I downloaded the demo and just finished playing it. The game released on October 5th for the PS3 and 360. Sucks if you don’t own either of those I guess. Here’s a synopsis of the game from wikipedia:

Enslaved is a story set 150 years in the future where a global war has ravaged the Earth. In this future, nearly all of the entire human race has been eradicated, but robots still plague the land. Although they are from a bygone era, they are still following their orders to eradicate the humans. The storyline is loosely based on the ancient Chinese novel Journey to the West.

        You control two characters in the game: Monkey, a beefy all-american manly man with an EMP staff and some sweet gloves that can make a shield I guess. He also climbs really well. Surprising, no? Your other character is Trip, a female hacker, who has to rely on Monkey’s brute strength to help her get home. But here’s what puts the game far above a simple “oh you have a hacker sidekick” gimmick: Trip installed a modified slave headband on Monkey after the crash landing of the slave ship they were on. She can control him with voice commands and put an insane amount of hurt on him if he tries to disobey. Worse than that, if she dies, the headband kills him instantly.

        Essentially, Monkey is her slave, and you have to help her and protect her from killer robots - or else. So first of all, you have a two character gameplay mechanic (similar to Prince of Persia, and different parts of the other PoP games - also featured in some shitty game that just came out called Quantum Theory and I’m sure countless others) that is actually an interesting plot point. If you’ve played the 2009 Prince of Persia game, you’ll know that the princess girl is practically just eye candy… Sure, she has her uses in the gameplay, but her main use is a terrible plot delivery mechanic (there are lots of articles about how the story of Prince of Persia failed, check the one Anthony Burch wrote for Destructoid if you care) and to revive you every time you die. Enslaved: 1. Prince of Persia: 0.

        The platforming, thanks to such innovations as the “camera angle” and “close ups,” somehow manages to be cool and, well, personal. There’s probably a better way to put it, but it’s like, you feel a lot more involved in what’s going on with the way they move the camera and shake it and generally just do things movies have done for ages. I’ll admit that I haven’t played either Uncharted game so this may not be new, but it’s just so awesome in comparison to Prince of Persia. In Prince of Persia, the platforming is very cool and you look like a badass, albeit a slow badass. But it never felt engaging, and I never really thought “hey that was cool” except for the time that I did something the game didn’t want me to do. It was just visually attractive, and basically all in a day’s work, totally mundane. Enslaved: 2. Prince of Persia: 0.

        Enslaved’s combat has pretty much the same pros, and Prince of Persia’s combat has pretty much the same cons. So that’s Enslaved: 3 and Prince of Persia: 0.

        Honestly this game gets so much better the more I compare it to Prince of Persia. I was seriously thinking of this while playing it, like wow, I really hate that Prince of Persia game, and I REALLY like this one.

        From what I’ve read, the relationship between Trip and Monkey actually develops throughout the course of the game, which is something that you might take for granted in a novel or movie, but in a video game is actually fucking noteworthy. I look forward to not having to mention that as a specific bonus in the future.

        edit for those who read all this: Jim Sterling was right to say that it’s like someone took Heavenly Sword and gave it good gameplay. I rented that game and that was a good decision, but I wonder if this might not be one to own.

        Time to go play the Vanquish demo!

Comorbid Depression and ADHD in Children and Adolescents4

Hoo boy. I read this some time ago, but I’ve never really felt like writing anything about it. I’m cleaning up my bookmarks today, though, so I’m getting this out of there and throwing out another, slightly related, link I’ve had kicking around. I’ll start with that one because it’s a lot shorter, then we’ll move onto the main event. As a cautionary measure, if my life bores you, you have my permission to skip this post and buy Recettear instead. It’s on Steam, and available completely DRM-free (if I remember right) through Impulse and GamersGate.

        If you’re still here, the first link is something vael tossed out once upon a time, so it may seem familiar to you. It’s simply the wikipedia article for anhedonia, which is a possibly theoretical? thing suggesting a chicken/egg relationship between depression and not feeling happiness. Does not feeling any pleasure come from the depression, or do you get depressed because you don’t feel any pleasure? There’s not enough info on it to really say for sure, but at any rate it’s something that feels extremely familiar to me. Regardless of which came first, not feeling the kind of pure joy a lot of people get from, well, everything has had a huge effect on my hobbies and my personality. The games I play, books I read, why I do it at all - it kinda comes back to what I get out of it and how I can get motivated to play or read them in the first place. It sounds very depressing, but that depends on how much I’m enjoying my current project. At the moment, I don’t have one, because I’ve been working on homework and will be for some time. Ah well.

        But back to the main link, which as I’m looking at it again… I think I might have mentioned it somewhere because I remember half of it making no sense. At any rate I will scroll through it and see what I have to say about it. I’ll let you know if it’s worth reading as well.

        We start with some numbers, for the sake of referring to research, and it basically says “no one knows the truth about this, oh well!” That seems to be the purpose of all the numbers in here, so keep on truckin’ even if you have no idea what exactly you’re reading at the moment.

        Anyway, the fact that depression in children leads to a lot of the symptoms of ADHD is interesting to note. Also the question of whether ADHD is even a valid thing or just a label we slap on kids when we don’t know what to do with ‘em. For the record, I’m no longer identifying myself as having had a learning disorder for official university purposes, despite the general idea that I was mega-ADHD as a kid. I’d have to get tested and have them tell me “no you are fine” and that would just be a waste of time. So, did I even have ADHD, or do I just have things that are associated with ADHD? Good question.

        They mention externalizing (taking things out on other people) and internalizing (taking things out on yourself) disorders, and then make slight mention of the fact that, actually, people who are depressed and have other internalizing disorders might still externalize things. I can guarantee that’s true and I wonder if it’s possible to even classify things that way except for the most absolutely simple diseases. Well, by that I mean, anxiety is internalizing there’s no way you could bring that onto other people. Because you are anxious and likely having trouble interacting with them. Generally it isn’t that clear-cut.

        Actually that’s the only thing I’ve found of note until the treatment issues part. Yeah, I knew there was a reason I hadn’t written anything about this article. What’s interesting about that is that they refer only treatment via medication - this being the Psychiatric Times, and not the Psychological Times. So their question is, when we’re sending them on their way with a bottle of drugs, how do we guarantee the maximum effectiveness before they come back in four weeks? No thought is even given to other forms of treatment. Which pill should we use… Hmm… Well this one is good for one thing, and that one is good for another… Maybe if we give them both…

Comorbid depression in patients with ADHD suffers from an “attention deficit” by both researchers and clinicians, compared with other comorbidities (eg, ODD, anxiety).

Yeah they said that.

        On further review I’ve decided this article is kinda shitty. There isn’t much redeeming value in it aside from the idea that ADHD and depression could affect/cause eachother and really it’ll have to all come down to what I have to say about myself and the concept. What do I have to say about it? I’m not really sure, mainly stemming from a lack of motivation to say anything at all. I mean, ADHD and depression are two things I dealt with at a very young age. The depression is something that, clearly, I haven’t conquered permanently, but I hope I have a better handle on it now. Same with the ADHD.

        I was diagnosed with ADHD, hmm, as early as 7 or 8. I couldn’t swallow the pills, or chose not to, or whatever, and likely that alone has strengthened my physical inhibition against it - I have to choose my medication (vitamins, or when I was getting my wisdom teeth out, antibiotics and whatnot) around the fact that swallowed pills aren’t an option for me. Actually, that’s probably why I never take ibuprofen or anything like that. They don’t tend to be available otherwise.

        At any rate, I took my ritalin by sticking it inside an Oreo cookie and chewing that, which was still disgusting, but it worked. I took it for three or four years before I decided I didn’t want to depend on it anymore, and out of stubborn rebellion avoided taking it and learned how to control myself. This places us around fifth grade, meaning it coincides with my decision to be mature and quiet and generally get rid of all the things I hated about myself - most of which were things I was taking the ritalin for. I felt that I spoke too much (not really my imagination, people complained), that I was too excited all the time, too childish, stuff like that. I didn’t want to depend on the ritalin anymore, and I hated the side effects as much as I could bring myself to care while it was in my system. So over time I got rid of all of that, maybe even went too far in the other direction, but I didn’t need the ritalin anymore and for all intents and purposes my ADHD was miraculously cured in a very short period of time. It was amazing, the medication was so fucking effective that rather than controlling the symptoms it made them go away! Wow!

        So the part where this article becomes interesting to me is the side effects of the ritalin. I felt nothing. No joy, no real sadness either, but then that’s just plain sad. It was emptiness, which was worse in a whole lot of ways than being a pain in everyone else’s ass. I didn’t start getting depressed until after I started taking the ritalin. After I stopped having fun playing video games, after I stopped laughing and smiling except in the best of circumstances. Maybe it was just a matter of time anyway, like I would be depressed now regardless of what happened then. But that’s some damn good timing.

        It’s interesting, as well, that the games I fell in love with are all games I played not long after getting off of the ritalin and not being as deeply depressed yet. Final Fantasy IX, the Ratchet & Clank series (which I still think of as extremely fun, despite not enjoying them much anymore), even Final Fantasy X-2, and of course a number of browser based games. Heh, I used to spend hours, every single day, playing daily browser based games. Before you could pay for more play time, I’d just find more games. My current set of webcomics (18 of them) is about what I would have had for browser based games at the very peak. There were plenty of flash games as well, a lot of stuff that’s probably terrible by today’s standards but entertained me a fair bit at the ages of 10-12.

        I think about that age range in years, 2002-2004, and think “where would I have found flash games that far back?” but of course Newgrounds was there, sites like AddictingGames were around, Armor Games might even still have been Games of Gandor (fact check: Games of Gandor existed from 2004-2005). Kids these days wouldn’t even know that all their bases are belong to us…

        /nostalgia

        Even though I own a physical copy of Final Fantasy IX, rented and played for 50 hours when it was initially released, then rescued from an EBGames bargain bin some years later (and finished with that same save file, thanks to the glory of memory cards), I bought it for $10 from the PlayStation Network so I could replay it eventually. No disc switching, no wonkiness, just ten bucks straight to Square Enix and (hopefully) a bundle of nostalgic joy for me. Will I get the same feeling for the game now that I’m more or less in the same joyless state as I was while taking ritalin? Good question. Will I still like the game without the pure joy of VIDEO GAMES flowing through my veins? Also a good question. I’ll let you know if and when I get back to playing it.

BioWare is watching you!4

Actually, it’s cooler than you might think. Yes, BioWare is anonymously collecting data from you, without your permission or knowledge. But aside from being anonymous, the whole idea is to make Mass Effect 3 better. I doubt anyone will complain about that.

Weird that PC players all wanted to bang Miranda and 360 players all wanted to chill with Grunt. Note that I haven’t played either Mass Effect so this means nothing to me. That’s why I have nothing much to say about it. But it was worth linking.

Oh wait it’s the sunday something! Hey yeah alright one second.

Privates: It’s a game starring condom-wearing things who are specially trained to eliminate STIs and whatnot. What’s not to like?! It’s free, it’ll take you about an hour to play, and you get to see chlamydia as an invisible tentacle monster and shoot anti-herpes ammo at abundant amounts of herpes. Strangely enough, no matter which level you are in, there are swarms of giant sperm… Including a boy’s anus. You also have to deliver a morning-after pill in the form of a nuke inside the womb.

MORNING-AFTER BOMB. IN THE WOMB.

Also cancer of the penis. You don’t want that.

Good Old Games taking on new form4

If you knew of GOG already, this will probably make you sad. If you didn’t, watch out for it when it comes back up.

I hope they didn’t run themselves out of business by being amazing. I hope they can still do the no-DRM thing. I can’t say I’ve seen GOG releases on torrent sites, but then I haven’t been looking for the games either, so the point may be moot. From what I remember, I think the policy on Blackcats Games (which has recently stopped being a walled fortress) was that they weren’t allowed to be uploaded. Not that they’re the biggest source of VIDEO GAMES on the internet, but I’d hope the same appreciation for the service would exist elsewhere as well.

At any rate, no matter what it comes down to, if they have the same prices it will still be amazing. Compatibility is less of an issue now that Windows 7 can mostly take care of things, but trying to get some of that stuff to work on XP and Vista would have been a nightmare.

We’ll just have to wait and see.

Hey there kids! Have you ever wanted to have instant access to ten video game consoles at once? Have you ever wanted your very own R2-D2 unit? You’ll never have either of those, but someone else does!
There are some pictures here, and the creator’s...

Hey there kids! Have you ever wanted to have instant access to ten video game consoles at once? Have you ever wanted your very own R2-D2 unit? You’ll never have either of those, but someone else does!

There are some pictures here, and the creator’s website (somewhat out of date, but promising updates) has technical details alongside older pictures. He claims you could build your own with the documentation provided. Is it true? I have no idea.

This is Tokyo Jungle for the PS3. It is a game featuring post-apocalyptic Tokyo and a modified food chain. One in which uber Pomeranian puppies (who increase their stats by mauling and eating rabbits and house cats) best lions, but are hunted by fearsome dinosaurs.

It’s like the best example of evolution ever. Calories go in, attack gets upgraded, calories go out. And then you eat a lion. Hooray! More calories!

I can’t imagine a game like this would even need a story. You’re just a lost Pomerianian trying to survive the hard streets of Dino-Tokyo.