Now available: TMI

[or at least, a more severe case of TMI than this tumblr already has]

I have this thing about keeping track of what I’ve seen/read/played/listened to. It helps to find new things I might like, too - Last.fm is a prime example. It keeps track of music I play, then puts together a list of similar stuff. For my own benefit, I’ve started using a site that does similar recommendations for anime and manga, and another for books in general. Conveniently, this also lets me share this information with anyone who cares to know what I’m interested in. And if you don’t, that’s ok too! You don’t have to keep track of every book I’ve ever read. But maybe you’d like to know what books I haven’t read and might like to read, so now you can do that. Then you’ll be able to shower me with gifts that won’t make me say “oh, you didn’t have to get me anything!”

I’m linking to them on my main tumblr page now, but I’ll put some links below as well. I guess there’s sort of a creepy aspect to having all this information available, but I’m not terribly worried. I figure that if someone arrives at my tumblr from any of my other profiles, they’re volunteering to sift through far more information about me than they really need. We probably already have some interests in common anyway, and this lets me share more information about that thing. So let’s talk about Dune, or the Malazan Book of the Fallen series, or whatever article I read the other day through Read It Later. Seriously! I’d much rather talk about my favourite nerdy stuff than my latest assignments or whatever else.

  • AnimePlanet profile: Tracks anime and manga, from stuff I’ve watched to stuff I want to watch. Yes, I watched all 220 episodes of the original run of Naruto in junior high (but I never started on Shippuuden!). Along with 130 episodes of Bleach. Apparently, I’ve spent two weeks straight on ridiculous shonen anime.
  • Goodreads profile: Books! I’ve got four different “shelves”: What I’m currently reading, what I’ve read, what I own and plan to read, and what I’d like to read but don’t own yet. I’ll probably never rate most of the books listed there, because I read them so long ago. I’m undecided on whether I’m going to rate things at all, honestly, but I thought I’d start with some 5-star ratings for a few series I really enjoy.
  • Last.fm profile: It’s been set up for a while, and I posted about it before, but I may as well link to it. It’s mainly meant to be a catalogue of all the different music I like, since I usually listen to my entire library on random, making the listening frequencies useless. But you can also see that I’ve listened to nothing but the soundtrack to Nier for the past few weeks. I’ll be writing about that soon, but let’s just say there’s a reason I had never <3’d any songs on my profile before.
  • Read It Later archive: An RSS feed of articles I’ve read recently. Yes, it’s inelegant and nowhere near as useful as the other services. But I’ve moved away from posting things I thought were interesting in favour of just talking to people about things I know they’d be interested in (which doesn’t mean I think nobody else is interested, but maybe you would be and I never knew!). In reality, it’s going to be fairly useless - nobody’s going to keep track of all the junk I read just to find the occasional gem. There’s way too much information with no organization or context. But it takes zero effort for me to promote, since I’m already using the service (which I highly recommend), and you never know.

Also, I’m considering changing the layout of my tumblr page to ideally give a better first impression. I’m pretty sure no more than two or three people every actually see it, and one of those people is me when I want to access my tagged posts. So uh… Yeah. If you didn’t know, my main tumblr page has a tag cloud on the left side! Which is useful if you don’t share all of my interests.

BCN Christmas Loot Mk II

BLAST FROM THE PAST

This year, my brother and I are with my dad for Christmas. My mom went home to spend Christmas with her family, but before she left we did half-a-Christmas. So my gifts from her, my grandparents, and one or two “from Santa”:

  • A pre-order for the limited edition of FF XIII-2 (once bitten, twice excited about the changes they’re making)
  • An IOU for a copy of Valkyria Chronicles 2 for PSP
  • How to Do Things with Videogames, by Ian Bogost (kindle)
  • Reality is Broken, by Jane McGonigal (kindle)
  • Punished by Rewards, by Alfie Kohn (kindle)
  • The Googlization of Everything (and why we should worry), by Siva Vaidhyanathan (kindle)
  • The Blade Itself, by Joe Abercrombie (kindle, First Law #1)
  • Newsgames: Journalism at Play, by Ian Bogost (kindle)

Oh, and I picked out the Game of Thrones board game as a gift for my brother and we’ve had a lot of fun with it. Enough that I’d consider it partially a gift for me, which is the good thing about doing your own gift shopping. If you’ve got a group of people willing to sit down and play a really political game for 3+ hours, I’d definitely recommend it. Imagine Risk if there were no dice rolls, and manipulating people is a far better strategy than outright destroying them. You tell them you’ll guard their back as long as it suits you, and when it doesn’t…. well.

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For our second Christmas, which was on the proper date, I mainly got more books, but physical ones this time:

  • Valkyria Chronicles 2, for real
  • A Theory of Fun for Game Design, by Raph Koster
  • The Golden City, by John Twelve Hawks (Fourth Realm trilogy #3)
  • Shutting Out the Sun: How Japan Created Its Own Lost Generation, by Michael Zielenziger
  • Before They Are Hanged, by Joe Abercrombie (First Law #2)
  • Last Argument of Kings, by Joe Abercrombie (First Law #3)

My personal gift to my brother was Penny Arcade: Gamers vs Evil, another double-gift. We played it before going to bed, and I had fun with it. I can’t say how it compares to other deckbuilding games, but turns are very quick once you get used to it and the cards interact with each other in some pretty interesting ways. For example, I won the last game we played using the Carl hero, from the Automata strips. His ability makes the most expensive types of cards - Boss Loot - cheaper by one. There’s another card, Broodax In Disguise (not for the faint of heart - it’s an alien wearing a person’s body), that has a value of 1 when you play it, OR a value of 3 if you intend to put those points towards buying Boss Loot.

Whenever I failed to have enough to buy a Boss Loot, I bought more Broodax. Eventually, I got hands that - out of six cards - three of them are Broodax in Disguise.

Needless to say, I acquired a good chunk of phat lootz, which won me the game.

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Honourable mention goes to a couple of gifts I could only get shipped to the US, so my aunt brought them to my mother while she was visiting. So when she gets home, I’ll get two gifts that you may find very strange: a shell replacement for my DS Lite (a few hours of tinkering, which may ruin the machine!) and a bundle of empty cases for PSP games. Anyway, I’m weird like that. Both of those things were pretty cheap, and I’ll be happy to have them. I can replace the sticker-covered cases from PSP games I bought used, and if all goes well, be the owner of a non-broken red and black DS. Woo.

(also, does anyone still say woot? I have the strangest desire to start saying it, just because)

Loose Ends, etc.

Tying up some loose ends here with a lot of small things that don’t quite deserve entire posts of their own. This is all the miscellaneous stuff I’ve been doing in recent weeks, but haven’t really gotten around to posting about. So, without further ado…

Anime:

  • Deadman Wonderland was alright, nothing spectacular though. The fights weren’t mindblowingly amazing, and the characters were pretty meh, so all in all it was your usual shonen stuff.
  • Blue Exorcist lost my interest about halfway through, and I didn’t watch the rest. More averagey shonen stuff than Deadman Wonderland.
  • The World God Only Knows season 2 kept the same level of quality as the first season - it was the kind of show that I’d start watching, and my brother would come over to watch it without knowing why. If you get the humour, you’ll really enjoy it.
  • Steins;Gate is still running, and it’s some pretty sweet time-travel stuff. I recommended Chaos;Head last summer (that’s a really long post, I’m just reminding you it exists), and Steins;Gate is better overall, I think. Okabe, the mad scientist, is hilarious at all times (I AM MAD SCIENTIST, IS SO COOL. SUNUVABITCH.). There’s some heart-string-tugging, too. Definitely worth checking out.

        I also watched Summer Wars last week while waiting for EBGames to open and give me my copy of Catherine. It was kind of the anime equivalent of a Hollywood summer blockbuster - in other words, take the forgettable cash-grab junk and replace it with beautiful art and a fun little scrappy-kid-saves-the-world story that doesn’t overstay its welcome. Also, they do some neat future-esque computer stuff that is actually possible, which makes it more awesome somehow. I was really happy when the gamer kid lends his laptop to a guy and switches to a different virtual desktop on his desktop-cube.

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        I watched American Beauty a few weeks ago, and I’d definitely recommend watching it. I’m not sure what to say about it, really, because it doesn’t have any one core thesis, but it’s got a ton of little ideas worth thinking about and it’s open to a lot of interpretation. I don’t know a whole lot about any of the parts of film, but I can tell there’s a lot of artistry in it. If you’re going to watch a movie, you may as well watch this one instead of some dumb romantic comedy or popcorn-munching action movie.

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        I’ve started and nearly finished Breath of Fire: Dragon Quarter for the PS2, and I think it’s fantastic. I really think it’s one of the better jRPGs I’ve played in recent memory, though my backlog for those has tons of quality stuff waiting to be played. It takes a lot from roguelikes - you can restart the game and keep the equipment, money, and some of the experience you’ve gained, and the more restarts you’ve done, the more you unlock of the story. It’s a very quick, focused version of a jRPG - I’ll probably be pushing 30-40 hours by the time I finish my first time, but the game rates a “perfect” playthrough as 8 hours or less. It’s just really solid mechanics, all the time. There are a few little town areas, with basic utility NPCs, and one relatively short sidequest. Well, plus the Antz Colony passive sidequest.

        Now, allegedly FF XIII was an attempt to streamline the jRPG and cut out all the fat, but it felt very lacking. It felt empty, dull, pretty and flashy but with no substance. Dragon Quarter, on the other hand, is streamlined and constantly satisfying. To me, FF XIII felt like it gave me no reason to enjoy what I was doing - it never seemed like I was making any progress, or accomplishing anything useful. Dragon Quarter doesn’t have that problem, and for one reason or another it’s just an inherently more satisfying experience. It’s probably just a great combination of all the things it does well, against the things FF XIII did not. Anyway, I super enjoyed it.

        Also, I’m going to talk more about Catherine soon, but it’s going to get its own post. So wait for that.

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        I read Neil Gaiman’s American Gods during my vacation to PEI, Robert Sawyer’s Wonder, and Patrick Rothfuss’s Name of the Wind. All were excellent, and I recommend them wholeheartedly. I’m working on finishing Steven Erikson’s The Crippled God, and I started George R. R. Martin’s A Dance With Dragons and Frank Herbert’s Dune. I know I should finish one book before starting two new ones (at the same time!) but when I’ve got two houses and a car (where I’ve spent a lot of time lately) I need to have something to read all the time. Erikson is doing his thing, and I happen to love it. The HBO adaptation of Game of Thrones - which I haven’t mentioned yet, so know this: I love it, go watch it! - has changed my view of Martin’s work, and it’s better for it. Peter Dinklage’s voice behind Tyrion’s lines is just great. As for Dune, I’m enjoying it so far, but I’ll get back to you when I finish it.

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        I’m probably forgetting plenty of stuff, but I can’t really call to mind everything I’ve done recently. Maybe I’ve already posted about the books I read, too? I didn’t think I said much about my vacation because it would be boring to tell you about how I hung out with my friends. I’ve been catching up on things in my bookmarks and Read It Later lists, which is nice, but many of them weren’t quite worth posting about. I haven’t been working on my Grand Quest To Finish All The Final Fantasies, but whatever. Although, I did read The Final Fantasy VII Letters and alongside the Final Fantasy Things tumblr, it’s got me feeling better about the vast amounts of time I’ve spent on this. There’s a certain sense of beautiful community behind these jokes, and I kind of don’t regret spending 50-100 hours on each of these games. Maybe it isn’t time perfectly spent, but spent well enough. I can live with that.

"I'm really bad at reading fantasy", and we're all bad at "reading" games4

A piece written by Joseph Leray on his blog. He’s a pretty cool dude. First, I wanted to say that I’m equally bad at reading fantasy, even after writing essays about symbolism and studying novels and plays in AP English. I still don’t pick up on this stuff in a first reading, which means wasting time reading again to notice that the author constantly refers to a certain symbol. It’s not difficult! I’m probably just too used to either reading for fun (and not looking for deeper meanings) or reading because I have to (and trying to finish as quickly as possible). The good news is that I won’t have to do that ever again :D

        However, I wouldn’t make a post just to say that. The same can be said of playing a game - there’s a literal layer and a symbolic layer, not just to what happens (mainly, things the developers wrote) but also to what you do as a player. Analyzing the stuff that happens in cutscenes and dialog is no different from analyzing literature or film. But the things that you do, the actual interactive process of choosing to do something, is something few people know how to analyze. It’s mainly just the designers themselves who know what they were trying to say. The problem is, there’s no easy way to learn how to analyze the process of playing - either you practice by thinking very deeply about a game you know well, or you read things other people have written and learn bit by bit.

        It’s something you have to design for, though, because it’s not like every game has “meaningful” gameplay. Shooting someone in Call of Duty doesn’t symbolize a whole lot beyond power fantasy. On the other hand, killing a colossus in Shadow of the Colossus has a lot of symbolic meaning. The thing is, you need a certain amount of “literacy” in the medium to get that. Otherwise, it’s just a thing that you do. If the developers don’t incorporate some sort of literal reference or hinting to the symbolism of the player’s actions most players won’t notice. So why design something most people won’t understand? I think that point of view is holding back a lot of games.

        Still, we do get the occasional shining example in mainstream games, and there are plenty of fantastic indie games with deeper meanings. Although we usually find out about their deeper meanings on developer blogs and interviews. Meanwhile, we’re getting more and more sources for deeper analysis and discussion among industry folk. Now all we need is a liberal arts degree where you do nothing but play games and write essays about their deeper meanings, and we’ll be a real legitimate art form!

Books I’ve Read Recently

I’ve been reading a fair bit since Christmas, so I thought I’d make a post about what I’ve read. Let me know if you like the format! I’m trying to give recommendations without getting too spoiler-y, but sometimes you have to give out a few spoilers to tell people why a book is actually interesting.

        All You Need is Kill by Hiroshi Sakurazaka: A time-travel sci-fi action novel from Japan. I realize action isn’t a genre for books, but it was a lot like an action movie in book form - but maybe it would be more appropriate to think of it as an action game instead. Basically, aliens are invading Earth and they’re just brutalizing the human race. The main character is killed in his first battle, but then he wakes up the next morning - thinking it was just a dream. He goes off to the battle again, and does something differently from the dream - hoping it will turn out better. But he dies. And wakes up again the next morning. The day of the battle. He’s trapped in a loop, doesn’t know why, and tries a variety of things to get out of it - eventually he just decides to learn from his mistakes and become an alien killing machine. Nothing particularly deep and thought-provoking here, but it was pretty badass and I liked it well enough.

        Metagame by Sam Landstrom: I got this one as an ebook for free online, and it was pretty good. It’s a sci-fi adventure novel in a kind of super-internet future, and in a way it reads kind of like MMO fanfiction. The kind where they keep their completely non-fantasy usernames for the character names. The characters have underscores and numbers in their names, they say “noob” and other internet slang that’s getting to be a little outdated… The book is a few years old, I think? So whatever. Anyway, there were a few interesting things in here, the best one I can remember is that in their future timeline, marriage is abolished in favour of civil unions and then all kinds of relationships become ok. Because marriage has such religious connotations, and the religious folk get all upset about the “sanctity of marriage”, their solution is just to make marriage a special option for people who want it and let everyone else be happy and love whoever they want.

        Pretty neat, I think. Also at one point in the book the main character hacks the source code of life. That may be spoilers but it’s so badass that you need to know.

        Azumanga Daioh by Kiyohiko Azuma: OH MY GOD SO FUNNY

SO AMAZINGLY FUNNY

        I laughed OUT LOUD, physically hahahahahaha, on a regular basis while reading this manga and that should be all the recommendation you need. It’s about girls in high school and that’s really about all I can tell you, it’s hard to get more specific than that. But it’s so funny. Oh man.

        Buy the official English translation, because it’s localized really well (as far as I know) and you can get the omnibus (the whole series) for like $30. Or you can watch the anime if you prefer that. I’ve been told by everyone ever that it’s hilarious too, so you can’t go wrong.

        All That Lives Must Die by Eric Nylund: The second book in the Mortal Coils keeps the same great style from the first book with DBZ our-powers-are-getting-stronger kind of cool. I can’t really give you any specifics about their super duper Immortal/Infernal (gods and devils respectively) powers but it’s pretty sweet. Like the first, it also does the thing I love most about young adult fantasy - mixes and matches myths and cultures from all over the world to get the very best selection of supernatural beings possible. I feel like a lot of “traditional” fantasy either wants to make its own epic mythology (with mixed success) or use elements from one specific place (Celtic, Norse, whatever) and be as “true” to the source material as possible. Which is what makes young adult books that have Norse gods hanging out with Greek gods so appealing.

        One other thought about young adult vs regular fantasy: Young adult books don’t play with point of view, and for that reason they tend to be a lot simpler than more mature fantasy books. At least, my favourite fantasy books (Stephen Erikson, George R. R. Martin, R. Scott Bakker) all use point of view to craft incredibly intricate plots and constantly surprise the reader. All that Lives Must Die has a couple of chapters from points of view other than the two main characters, but even aside from that I was actually genuinely surprised by a few things in the book. So hats off to the author for that.

                Harmony by Project Itoh: Another Japanese novel, this time a sci-fi thriller set in a hyper-socialist future where human beings are considered public property. Basically, World War 3 happens and nukes are tossed around like spitballs, and nearly everyone dies. Governments are decimated, and eventually dismantled completely as “admedistrations” - health care providers - gain power by offering health and security. Everyone agrees more war would be bad, so standing armies are disbanded along with traditional governments - admedistrative conglomerates become the unofficial government. Because so many people died, humans are the most valuable resource, and so everyone takes care of each other and people start to “suffocate from all the kindness.” Lots of philosophical musing, comparisons to Nazi society and their advances in health care, and ultimately a number of questions about the idea of consciousness itself. Oh, and mass suicides and other thrilling, globe-trotting adventures. It was one of those “can’t put it down” kind of books, so I do recommend it if you want to grab a copy off of Amazon for ten bucks!

Here’s a wonderful RSA Animate video about public education and how it could be changed. I have thoughts, but most of them would serve to convince me to abandon the comfortable wagon I’ve boarded here at university and I’m tired so it’s not really the time for thinking anyway.

        For a mostly unrelated but still incredibly interesting idea that’s sort of like this but applied to the workplace, read up on the concept of flow proposed by Mihály Csíkszentmihályi. I’ve been reading a sci-fi book distributed for free on the internet where the core concept is that this was successfully applied to all work, creating a new term for work called “grinding” because work became as entertaining and engaging as video games, thus a job became a “grinder game.” It’s conceptually interesting but reads a lot like fanfiction because characters have names like “D_Light”, “TermaMax” and worst of all “A_Dude”.

        I’m not even joking. There’s a character called A_Dude.

Dust of Dreams by Steven Erikson

I bought a Kindle copy of Dust of Dreams by Steven Erikson and, thanks to that, managed to finish the book after… a year and a half. Below is a conversation between two characters near the end of the book that I really enjoyed, and reminded me of Socrates style philosophical dialogue. I’m posting it because I liked the book enough to buy it twice. So, yeah, I liked it a lot.

        ‘In the world, there are attackers and there are defenders. Most of us possess within ourselves elements of both, but in a general sense a person falls to one camp or the other, as befits their nature.

This is not to say that aggression belongs only to those who are attackers. Far from it, in fact. In my talent with the sword, for example, I am for the most part a defender. I rely upon timing and counter-attack – I take advantage of the attacker’s forward predilections, the singularity of their intent. Counter-attack is, of course, aggression in its own way. Do you see the distinction?’

        ‘I think so.’

        ‘Aggression takes many forms. Active, passive, direct, indirect. Sudden as a blow, or sustained as a siege of will. Often, it refuses to stand still, but launches upon you from all possible sides. If one tactic fails, another is tried, and so on.’

        ‘Yes. What you describe every child learns, at the hands of the bully and the rival.’

        ‘Excellent. Of course you are right. But bear in mind, none of this belongs solely within the realm of childhood. It persists and thrives in adult society. What must be understood is this: attackers attack as a form of defence. It is their instinctive response to threat, real or perceived. It may be desperate or it may be habit, or both, when desperation becomes a way of life. Behind the assault hides a fragile person.

Cultures tend to invite the dominance of one over the other, as a means by which an individual succeeds and advances or, conversely, fails and falls. A culture dominated by attackers – and one in which the qualities of attacking are admired, often overtly encouraged – tends to breed people with a thick skin, which nonetheless still serves to protect a most brittle self. Thus the wounds bleed but stay well hidden beneath the surface. Cultures favouring the defender promote thin skin and quickness to take offence – its own kind of aggression, I am sure you see. The culture of attackers seeks submission and demands evidence of that submission as proof of superiority over the subdued. The culture of defenders seeks compliance through conformity, punishing dissenters and so gaining the smug superiority of enforcing silence, and from silence, complicity.’

        ‘Is there no third way of being?’

        ‘In my long life, I have seen many variations – configurations – of behaviour and attitude, and I have seen a person change from one to the other – when experience has proved damaging enough, or when the inherent weaknesses of one are recognized, leading to a wholesale rejection of it. Though, in turn, weaknesses of different sorts exist in the other, and often these prove fatal pitfalls. We are complex creatures, to be sure. The key, I think, is to hold true to your own aesthetics, that which you value, and yield to no one the power to become the arbiter of your tastes. You must also learn to devise strategies for fending off both attackers and defenders. Exploit aggression, but only in self-defence, the kind of self-defence that announces to all the implacability of your armour, your self-assurance, and affirms the sanctity of your self-esteem. Attack when you must, but not in arrogance. Defend when your values are challenged, but never with the wild fire of anger. Against attackers, your surest defence is cold iron. Against defenders, often the best tactic is to sheathe your weapon and refuse the game. Reserve contempt for those who have truly earned it, but see the contempt you permit yourself to feel not as a weapon, but as armour against their assaults. Finally, be ready to disarm with a smile, even as you cut deep with words.’

        ‘Passive.’

        ‘Of a sort, yes. It is more a matter of warning off potential adversaries. In effect, you are saying: Be careful how close you tread. You cannot hurt me, but if I am pushed hard enough, I will wound you. In some things you must never yield, but these things are not eternally changeless or explicitly inflexible; rather, they are yours to decide upon, yours to reshape if you deem it prudent. They are immune to the pressures of others, but not indifferent to their arguments. Weigh and gauge at all times, and decide for yourself value and worth. But when you sense that a line has been crossed by the other person, when you sense that what is under attack is, in fact, your self-esteem, then gird yourself and stand firm.’