You have [2] games remaining

(Although, 1.5 games might be more accurate, since I’m about to finished the second I’ve just finished the second - of three - worlds in FF V, and after that, FF VI - see my previous post from May)

Sorry for the lack of real updates recently! Here’s part of the reason why: I’ve spent the last couple of weeks playing through FF VIII. Final play time was just short of 70 hours. Couldn’t be bothered to level up the characters outside my main party, or track down a couple of Level 7 Boss Cards, but other than that I did everything there was to do. Except play a no-level game and maximize my base stats using Devour/Boost items, but that’s for craz… dedicated fans. Yeah.

        Anyway! I’m not 100% sure what I should say about it, seeing as the game is a dozen years old by now. I can say that I didn’t care in the slightest about Squall and Rinoa’s relationship - sorry, was there development there? Because it seemed like someone just flipped a switch, and off they went. The thing about the orphanage and the memory erosion of the GFs was pretty silly, but whatever. And what the hell is up with NORG…?

        I admit, though, I have to really look for things to dislike about the game. I definitely had a lot of fun playing it, and the section with Squall commanding Balamb Garden into battle was awesome. Even though I selected “prepare for attack” first, since the game hinted you should ambush them, and later scolded me for not attacking first. But yeah, I never really appreciated the direction of these action-movie-esque scenes (being chased by the robot in Dollet, the fight between Gardens, or the reactor sequences in FF VII) as a kid, but now I’m impressed that the game manages to create a real sense of tension in jaded ole me. Not to mention things like Quistis’s declaration that “Seifer’s sentence was carried out in Galbadia,” and following Sephiroth’s trail through Shinra - the music and everything else just come together for an intense feeling of dread and foreboding.

        I especially liked the way the game’s systems feed back into each other. If you’ve played Persona 3 and 4, much as I love the games, the social link stuff is more or less totally separated from the dungeon crawling stuff. But in FF VIII, everything has a useful purpose. I originally thought that Triple Triad would be dumb or a waste of time, but then I found out what you could get from the rare cards, and so I set out to collect them. The Cactus Thorns you collected a hundred of from hunting Cactuars turn into Hundred Thorns, which can teach some ability called “Return Damage” or be converted into other stuff. Point is, the game rewards you in a lot of ways, and that’s a smart decision. Also, super twinkable, delivering ultimate min/max joy. Final boss casts Meteor? Good thing I only take 20 damage from each hit!

        Oh, I do want to mention the weird as hell part of the ending that comes right after you beat the final boss. It goes on for way too long, and it’s just… weird. If you’re ok with spoilers, watch the first 5 minutes of this video. I think they’re trying to make you think Squall was erased from existence? Not really sure whose bright idea that was.

        To tell you the truth, I actually almost finished FF VIII when I was a kid (roughly age 7). I’d made my way to the fourth disc, and then… my dad saved over my file when he was playing later that night. HOW COULD YOU DO THIS TO MEEEEEEEEEEE?! I swore revenge, and retaliated by ripping up some of his old socks with scissors. And never touched FF VIII again, until now. Do you think I secretly have bonus nostalgia for the game, even though I’d forgotten everything about the game except the section with the robot in Dollet? It was like I was playing the game for the first time, but maybe somewhere in my mind I knew I’d been there before. Liek wif Squall and da GFs amirite? But yeah, now I’ve actually finished the game, and it only took me 70 hours to undo the effects of his save file confusion.

        Thanks, Dad.

Loose Ends, etc.

Tying up some loose ends here with a lot of small things that don’t quite deserve entire posts of their own. This is all the miscellaneous stuff I’ve been doing in recent weeks, but haven’t really gotten around to posting about. So, without further ado…

Anime:

  • Deadman Wonderland was alright, nothing spectacular though. The fights weren’t mindblowingly amazing, and the characters were pretty meh, so all in all it was your usual shonen stuff.
  • Blue Exorcist lost my interest about halfway through, and I didn’t watch the rest. More averagey shonen stuff than Deadman Wonderland.
  • The World God Only Knows season 2 kept the same level of quality as the first season - it was the kind of show that I’d start watching, and my brother would come over to watch it without knowing why. If you get the humour, you’ll really enjoy it.
  • Steins;Gate is still running, and it’s some pretty sweet time-travel stuff. I recommended Chaos;Head last summer (that’s a really long post, I’m just reminding you it exists), and Steins;Gate is better overall, I think. Okabe, the mad scientist, is hilarious at all times (I AM MAD SCIENTIST, IS SO COOL. SUNUVABITCH.). There’s some heart-string-tugging, too. Definitely worth checking out.

        I also watched Summer Wars last week while waiting for EBGames to open and give me my copy of Catherine. It was kind of the anime equivalent of a Hollywood summer blockbuster - in other words, take the forgettable cash-grab junk and replace it with beautiful art and a fun little scrappy-kid-saves-the-world story that doesn’t overstay its welcome. Also, they do some neat future-esque computer stuff that is actually possible, which makes it more awesome somehow. I was really happy when the gamer kid lends his laptop to a guy and switches to a different virtual desktop on his desktop-cube.

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        I watched American Beauty a few weeks ago, and I’d definitely recommend watching it. I’m not sure what to say about it, really, because it doesn’t have any one core thesis, but it’s got a ton of little ideas worth thinking about and it’s open to a lot of interpretation. I don’t know a whole lot about any of the parts of film, but I can tell there’s a lot of artistry in it. If you’re going to watch a movie, you may as well watch this one instead of some dumb romantic comedy or popcorn-munching action movie.

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        I’ve started and nearly finished Breath of Fire: Dragon Quarter for the PS2, and I think it’s fantastic. I really think it’s one of the better jRPGs I’ve played in recent memory, though my backlog for those has tons of quality stuff waiting to be played. It takes a lot from roguelikes - you can restart the game and keep the equipment, money, and some of the experience you’ve gained, and the more restarts you’ve done, the more you unlock of the story. It’s a very quick, focused version of a jRPG - I’ll probably be pushing 30-40 hours by the time I finish my first time, but the game rates a “perfect” playthrough as 8 hours or less. It’s just really solid mechanics, all the time. There are a few little town areas, with basic utility NPCs, and one relatively short sidequest. Well, plus the Antz Colony passive sidequest.

        Now, allegedly FF XIII was an attempt to streamline the jRPG and cut out all the fat, but it felt very lacking. It felt empty, dull, pretty and flashy but with no substance. Dragon Quarter, on the other hand, is streamlined and constantly satisfying. To me, FF XIII felt like it gave me no reason to enjoy what I was doing - it never seemed like I was making any progress, or accomplishing anything useful. Dragon Quarter doesn’t have that problem, and for one reason or another it’s just an inherently more satisfying experience. It’s probably just a great combination of all the things it does well, against the things FF XIII did not. Anyway, I super enjoyed it.

        Also, I’m going to talk more about Catherine soon, but it’s going to get its own post. So wait for that.

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        I read Neil Gaiman’s American Gods during my vacation to PEI, Robert Sawyer’s Wonder, and Patrick Rothfuss’s Name of the Wind. All were excellent, and I recommend them wholeheartedly. I’m working on finishing Steven Erikson’s The Crippled God, and I started George R. R. Martin’s A Dance With Dragons and Frank Herbert’s Dune. I know I should finish one book before starting two new ones (at the same time!) but when I’ve got two houses and a car (where I’ve spent a lot of time lately) I need to have something to read all the time. Erikson is doing his thing, and I happen to love it. The HBO adaptation of Game of Thrones - which I haven’t mentioned yet, so know this: I love it, go watch it! - has changed my view of Martin’s work, and it’s better for it. Peter Dinklage’s voice behind Tyrion’s lines is just great. As for Dune, I’m enjoying it so far, but I’ll get back to you when I finish it.

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        I’m probably forgetting plenty of stuff, but I can’t really call to mind everything I’ve done recently. Maybe I’ve already posted about the books I read, too? I didn’t think I said much about my vacation because it would be boring to tell you about how I hung out with my friends. I’ve been catching up on things in my bookmarks and Read It Later lists, which is nice, but many of them weren’t quite worth posting about. I haven’t been working on my Grand Quest To Finish All The Final Fantasies, but whatever. Although, I did read The Final Fantasy VII Letters and alongside the Final Fantasy Things tumblr, it’s got me feeling better about the vast amounts of time I’ve spent on this. There’s a certain sense of beautiful community behind these jokes, and I kind of don’t regret spending 50-100 hours on each of these games. Maybe it isn’t time perfectly spent, but spent well enough. I can live with that.

Ok, normally I don’t care about these things, and I’ll try not to reblog them again. But I’m enjoying the hell out of them, and I should be allowed to do that after wasting weeks of my life on this series. I am the guy who does this (save multiple...

Ok, normally I don’t care about these things, and I’ll try not to reblog them again. But I’m enjoying the hell out of them, and I should be allowed to do that after wasting weeks of my life on this series. I am the guy who does this (save multiple times, to make sure, you know), and gets all the other jokes in their posts. I should make friends with people who are impressed by that, rather than depressed about it…

        The only downside to this tumblr is that they post WAY TOO OFTEN. 300 posts in the month of June alone. Screw off, man! Ten posts per day? July had a more manageable four posts per day, but even so. I may have to ditch them if they stop being funny and post way, way too many of them.

edit:

“now it’s time we fight like men! and ladies! and ladies who dress like men!”

master list, fastest way to read them if you’re interested

Maps: The Strengths and Weaknesses of jRPGs4

I haven’t been able to actually finish many tumblr posts lately, though I’ve started plenty or set articles aside to write about. I’ve been working through my Read It Later list, finally, and it’s great reading long internet articles on my Kindle. Anyway, I’m going to try writing shorter posts and see how that goes.

        This is kind of a bittersweet article for me, because I like jRPGs and he puts a lot of the reasons behind that into words. But then at the end, “our games are for kids,” is so terribly disappointing to me. May as well give up on Final Fantasy now, apparently. Hopefully they figure that out before dumping millions of dollars into development.

        It’s not all bad, though - Square-Enix may suck at console RPGs now, but they’re not the only ones making them. The DS is chock full of great ones, and hopefully the 3DS can continue that. The thing about the DS is that it’s dirt cheap to develop for, but I doubt the 3DS is. Actually, very few current gen jRPGs have been very good… At best, they’re just prettier PS2 games and that makes them pretty mediocre. Stuff like Hyperdimension Neptunia, Ar Tonelico Qoga, and Record of Agarest War appeal mainly to their dedicated existing fan base, if at all.

        I’ve got enough of a backlog to play through that I’d never notice if no good games were released ever again, but still. It would be nice to see something fantastic. Something like, say, Cthulhu Saves The World, which is literally the best jRPG I’ve played in recent memory. And it’s three dollars, and comes with a second game. WHY AREN’T YOU BUYING THIS? It’s less than a stupid Starbucks coffee!

Game Analysis: Final Fantasy IX Revisited4

There’s a very, very fine line between “really clever” and “too clever to be true” when it comes to critical analysis. Whether it’s a book, a game, or a film, a lot of so-called brilliant people cook up some ridiculous theses and wind up on the wrong side of that line. On the other hand, people unfamiliar with critical analysis tend to assume it’s all nonsense, but that’s no better - there are a lot of good things to be said about themes and metaphors even when they weren’t a part of the author’s intent.

        Critical analysis of games is still in a weird position right now, because most people - and most gamers, too - don’t accept the idea that gameplay can be used to convey meaning. The other problem is that gaming lacks a lot of the specialized terms and knowledge that other mediums have developed, so analysis of games tend to be done through a literary or film-centric lens. So it’s a real treat to find analysis of the actual interactive part of a game, not just its narrative or themes.

        Revisited: Final Fantasy IX’s Mechanics of Identity by Joseph Leray (of Destructoid and Electric Hydra fame) is one of those rare pieces that actually gets mainstream exposure. I’m sure there’s plenty of critical analysis going on somewhere, but it’s certainly not getting published on Destructoid and Kotaku and driving millions of hits. Which is a real shame. FF IX Revisited is a “really clever” piece, and it’s pretty well grounded in actual evidence and logical conclusions. So it’s sad to see the couple of comments saying “sorry, but you’re full of shit, it’s just a game man.”

        What makes FF IX Revisited so great is that it has a limited focus and plenty of good evidence for its arguments. Identity formation and social roles are sensible themes that could even have been intentional - unlike most of what people say about Catcher in the Rye. In the comments, Joseph says at one point that the really fascinating part isn’t that FF IX does something new or exciting with its narrative or gameplay - just that “the two parts reflect off of each other so seamlessly.” That, right there, is the whole point - the ludic elements (gameplay) have an actual meaning, and a real connection to the narrative component.

        Most games have no ludic meaning beyond simple power fantasy, and that’s because they’re designed to convey fun to the player, not meaning. Games are what they are because they’re interactive and systematic, and if we don’t use these unique properties for any good purpose, we’re wasting the incredible potential of the medium. Film didn’t become a respected medium in its own right on the basis of well-written dialogue (writing) or acting (plays) - it was the unique possibilities provided by the medium that proved film could be art.

        In the United States, games are now legally considered art. The thing about critical analysis is that it requires you to look at something as more than just a simple piece of media, and that’s what we need in the gaming press right now. Film and book critics are expected mainly to do critical analysis, while gaming critics simply aren’t. Because the popular press spreads the idea that there’s a deeper meaning to everything, it’s a lot easier for people to accept a film or book as a work of art. The more we get pieces like FF IX Revisited on big name sites, the closer we’ll be to mainstream acceptance.

The Rise and Fall of Final Fantasy4

Looking at the comments on an excellent Destructoid piece about Final Fantasy IX, I came across someone who puts me to shame with his FF Nerd power level. I knew from the beginning that I wasn’t going to blog my way through the games, but I’m even happier now that I chose not to do that, because I could never hope to do it better than this guy.

        I spent a couple of hours last night just skimming through all of these, so take that as a warning about how much he wrote. Check out a couple, you’ll get a good idea of how dedicated he was to this. He’s got a good sense of humour, and the writing is solid too. He also chose to play the original versions of each of the games, in some cases requiring fan translations, which boggles the mind. I’ve been playing the GBA releases of FF I-VI (DS release for FF III), and they’re a whole lot nicer than what he had to deal with. The game I remember as FF II is radically different from the one he describes (in terms of gameplay), but then I haven’t played the game since I was twelve, so that might have something to do with it.

        So yeah, this guy is my hero.

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The Final Fantasy V And Pitchfork-related Section Of This Post

It seems like everyone has the exact same reaction to FF V’s job system. Pitchfork captures what vael and I felt nicely:

Final Fantasy V’s two-dimensional characters get tossed around by an implausible scenario with more plot devices and contrision than you can shake a moogle at. This seems to be the main reason a lot of players aren’t too fond of the fifth installment. A week or so I was talking about this with Polly, who is not a Final Fantasy V fan. “So what if the plot is silly,” I told her. “It’s still a pretty fun game.”

  “Pat,” she answered. “A little kid running around with a cereal bowl on his head is silly. Final Fantasy V’s story is just retarded.”

“WHAT?” I asked. “WHAT WAS THAT? I’M SORRY, I CAN’T HEAR YOU OVER ALL THIS JOB SYSTEM.”

I’d be really surprised if he didn’t know about it, considering how in-depth his knowledge of the games are, but FF V’s job system has a feature he doesn’t even mention. I don’t the game ever actually tells you what happens when you “master” a job, but something very important happens, and it’s probably the best part of the game’s design. Nevertheless, the “oh my god this is so well designed” reaction can only reach new heights when you find out about the connection between Freelancers and mastered jobs.

        When you reach the maximum level of a job, it’s considered to be “mastered” by that character. At the start of the game, the Freelancer job is pretty lame: you can equip anything, but you don’t really have any abilities. Later on, you can mix and match any two abilities you like.

        Now, by default, you can use all the passive abilities of a job when you’re using it, without taking up your second ability slot. A Monk can use Counter without equipping it, and a Thief can use Sprint the same way. But when you’ve mastered a job, this ability extends to the Freelancer job. If you master both the Monk and Thief jobs, as a Freelancer, you’ll have both Counter and Sprint innately. On top of that, you get the best of their innate stat boosts, too. So you get great strength, stamina, and agility.

        So the Geomancer job may have a pretty lame ability (and some helpful passive abilities), but it only takes 175 ability points to master it, as opposed to something like 600 for the other magic jobs. That means a really easy boost to your magic stat towards the end of the game for your fighters. The other magic jobs, for obvious reasons, give better stat boosts than the Geomancer job, so your Summoner/White Mage won’t get much use out of mastering it.

        Playing the end of the game as a dual-wielding Ninja with the Ranger’s Rapidfire skill is pretty awesome. But playing the end of the game as a Freelancer, with Rapidfire and Spellblade, and the best stats and skills of the Ninja, Ranger, Geomancer and Mystic Knight is amaaaaazing.

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The Final Fantasy V And Update-related Section Of This Post

Looking over yesterday’s post, I had a quick thought about the characters in Final Fantasy V, who are interchangeable from one another barring a few minor stat differences - they may be roughly identical in the gameplay, but they still have their own personalities and look (unlike in FF I or III, each character has their own “look” when using a certain job) and the player defines their own gameplay roles for the characters based on your progression through various jobs and customization of the characters.

        By contrast, in FF I the party you choose in the beginning only has meaning to the gameplay, while choice of job in FF III is fluid and contributes nothing to the actual character. They may get names in the DS remake, but you can make your job level 99 Black Mage a Ninja and your job level 99 Thief a Magus, and it makes no difference.

        On a final note, which will spoil a bit of FF V’s story, swapping a character for another wholesale is a difficult thing to pull off. In the beginning of FF V, you have Galuf as a party member - he’s a tough old man, well-suited to being a physical fighter. Later in the game, your progress with his character is transported to a character named Krile - a young girl, best used as a mage. If you’ve been training Galuf solely as a Monk up until this point, suddenly you need to change the role you’ve defined for the character. On the other hand, if you know it’s coming, you can train him as a more general character such as a Blue Mage or Mystic Knight.

You have [3] games remaining

There’s something I’ve been working on for a few years now, but I’ve never actually mentioned to anyone. A personal quest of mine, I guess. It’s not really a secret, I’ve just never bothered to explain it. I told someone yesterday, though, and I think he was impressed, so I feel like posting about it now.

        My goal is this: play every game in the main Final Fantasy series to completion. A dozen games right now, thirteen if you include FF X-2. I’ve finished some of the earlier NES titles in 20-30 hours, but the newer games are easily twice as long. More if you run around doing sidequests and finding secrets, which I tend to do. I’ll post my final times when I’m all done, but let’s just say I’ve put hundreds of hours into this series.

        At the moment, I have three games left to finish: Final Fantasy V, Final Fantasy VI, and Final Fantasy VIII. I’ve put a few hours into FF V already, but I haven’t started the other two at all. At a wild guess, I’d say 40 hours each for FF V and VI, but VIII could take a while longer than that depending on how much extra stuff I do. It’s looking good, though - I think I can finish before the end of the year, even if I get a job for the summer.

        I don’t know for sure when I started doing this. I think it was a little over a year ago that I told myself I’d actually finish them all, but it was a few years before that when I decided to collect all of the games. I still remember when I got each of the games, but the thing is - I rarely ever finished them. I actually did complete II, VII and IX before dedicating myself to it. But since last spring, I’ve finished FF I, III, IV, X, X-2, XII, and XIII. Most of those games only took 10-20 more hours to finish from when I’d stopped playing, which may sound ridiculous if you don’t play RPGs, but it means I was pretty close to the end.

Here are a few things I’ve learned so far:

  • Basic plots can work, over and over again, as long as they’re well executed - you can make a dozen “go save the world” games, but if you make the player an integral part of the story and give them compelling short-term goals, they really won’t care (good examples: FF VII, FF X - bad examples: FF XII, FF XIII)
  • When the player takes control of existing characters, choose your “protagonist” carefully - the player shouldn’t feel like someone else is doing all the important work, but making the protagonist a supporting character can make things really interesting (Yuna is the most important character in FF X, and it’s her job to save the world, yet Tidus is the protagonist and manages to be integral to the story anyway - Vaan is the protagonist in FF XII, but Ashe is the only character that really matters to the story, and you’re left feeling totally unimportant)
  • Repetitive gameplay can be rescued by altering the feedback by a tiny bit - if the player has to fight 50 battles in order to get a single level up, they’ll feel like they’re making no progress, but if you give them stat boosts every 10 battles it’ll seem like they’re constantly getting stronger (FF II is great with this, while ability points in FF V and IX fill a similar role of constant feedback)
  • It takes a lot of work to make a great character, but it pays off in the end, so don’t skimp on the supporting characters - every character needs their own personality (this means you need to write well enough to show it off), a unique look to complement that, and an interesting role in the gameplay (every game from FF IV to X has a… mostly great cast, but X-2, XII, and XIII have boring, underdeveloped, and relatively uninteresting characters - they’re very pretty, though!)

        There’s probably a lot more to be said than that, but I haven’t thought of it yet. You really need to compare individual games in order to notice this stuff, because the strong points of one game can shed light on the problems of another. So even though I’m almost done playing the games, I’m nowhere near finished thinking about them. I could easily write this much about Dissidia Final Fantasy, the fighting game that pits characters from across the series against each other. I intend to write a whole lot more about the stories and characters of FF XII and XIII.

        I mean, someone’s gotta do it.