net slum: re: demi's IM4

vael:

Now Demi, do you really think I could pull off such a ruse as a game design? You may remember in the beginning of my envisioning for game 3 that I said “stealing a soul in game 3 is different than in EBZ, because you would actually be doing it”. The fact you can even *actually* do anything is enough to be interested because it instantly adds that fact to the narrative. “I went there, and THEN I talked to the person.” Instead of clicking on the storylet that tells you you did. “Casing” a place to rob may not be too different from EBZ, but how could it be? How much do I develop just to, what, perhaps make casing a bit more interesting, when there’s pickpocketing, lockpicking, and arson available to the player?

As I said, RPGs are “raising bars” along to a storyline, and while some gameplay is just so damned interesting that you simply must continue playing, (see your latest addiction to final fantasy’s job system) I’m not creating those kinds of systems. I’m slowly leaning towards more and more story-driven gameplay, but that doesn’t mean I’m neglecting the fact that I am still making a game. EBZ is wonderful, but we both know it’s not much of a game, and that being true has even made its players (players?!) question what a game truly is.

While you say “actually doing it” as opposed to “the game telling you that you did it,” they’re pretty much the same - except in the case of “actually doing it,” you have to click a few extra links. In Echo Bazaar, you click “investigate the reporter” and then some text comes up to tell you that you followed the guy and overhead a suspicious conversation. It feels kind of hollow, because it’s pre-baked stuff you’ve simply unlocked by pressing the right button, but if you really care about the story then it’s usually ok. I think most people will agree that this isn’t a very good mechanic, but I also think that most people will find something to like in Echo Bazaar, so it succeed fairly often.

        When you’re “actually doing something,” it seems like it would be more like this: you click “follow the reporter!” and then “hide around the corner!” and then “eavesdrop on the conversation”? You’d get more or less the same text, but broken up into three parts. It would make the game more interactive, in theory - there would have to be other options along the way, so you have better control of what happens. In this case, success or failure is on your choices as the player, not random chance. But I don’t think it would be inherently better than what Echo Bazaar does. As a player, it’s hardly more interesting and you just have to press extra buttons to get what you need. As the creator, it radically increases the amount of “content” you need to make for all the different options. So it’s a question of execution.

        The distinction has merit, though, because the same thing comes up in a lot of dialogue based games - in Mass Effect, or LA Noire, you’re given small snippets or themes of dialogue to choose from. Then the writers put the rest of the words in your character’s mouth. So you’re talking to a suspect in LA Noire, and you pick “doubt” because you have a little feeling of doubt - and suddenly your character is outright accusing the suspect, potentially losing their trust or making them angry. And that sucks, because you, as the player, didn’t mean for your character to do that. The problem here is that your interactive role as the player isn’t perfect - you just give vague directions to the character and the writers fill in the rest.

        I haven’t actually played LA Noire myself, but I’ve been reading about it and I’ve listened to a number of podcasts about it. From my understanding, a lot of the “gameplay” is pretty terrible - the driving sucks, the shooting sucks, the interrogation is a bit iffy, and so on. But solving mysteries is really fun and really interesting. Enough to make up for every other fault the game has. Essentially, the game is carried entirely by its atmosphere and story, so even though the mechanics suck it’s completely worth playing.

        (As a side note, a lot of people who are really into gaming as a medium have argued against LA Noire being a “good” game, and rightfully so. Its strong points are borrowed from other mediums, and it’s probably the current pinnacle of “interactive movie” games. But that just means we don’t need to make more games like LA Noire. I think it’s a great opportunity to learn about what people enjoy, and what they’re willing to pay for. A game that isn’t about action can actually be successful - that’s a strong message for publishers. And if every game told a story as well as LA Noire…)

        So the point of all that is this: if you’re telling a great story, and your players are engaged despite the simple mechanics for delivering it, things will probably work out. Grinding in Echo Bazaar is completely boring for the player because it’s a simple mechanic and nothing beyond that. But being involved in some grand mystery at the Shuttered Palace, or talking to suspects (in the Rubbery Murders content you buy with Fate) is super cool, and unlocking things like Stormy Eyed feels rewarding despite the mechanics. It all works because you’re engaged, and that should be the ultimate goal of every mechanic in a game.

        (My points about LA Noire comes from a number of podcasts (Destructoid’s Podtoid, The Escapist Podcast, Japanator’s Japanator AM, The Electric Hydra) but I don’t have the exact episode numbers, and also this article on GameFront)

Exciting research opportunities abound!

I went to a lab fair for Cognitive Science, which means various lab directors from Carleton sat down to chat about their projects and where they needed assistants and things like that. So aside from learning a few names and getting my name out there, I’ve also gotten a position as a volunteer research assistant (i.e. no benefit for me unless we get published), and names of a few people with research grants with which to pay people like me to do things. I’ll go through those in order.

        First, the volunteer stuff. Met a man named Jim Davies, who carries five notebooks with him to write down his research ideas. He has also given a TEDx talk at my school. I haven’t watched it yet, though I will, but first I have some stuff to do. But anyway! So he’s doing research on building a computer that can imagine the way humans do. The ultimate goal is to construct a massive database of images, with various parts labelled, and have the computer construct images based on keywords. So, for example, based on its experience of “car” images, if you say “car” to the computer it will make a car and perhaps put it on a road or driveway. If you say “puppy” it might put it near some grass or flowers.

        So my help with this is to create a Python program (note: I don’t yet know Python, so that’s step 1) that will submit queries to the Oracle of Objects, and so if I say (on the proximity page) “dog” it tells me there’s a 10% chance a picture of a dog will include a man. So that’s the basic “AI” of the imagination-bot, to go through its database of images and calculate these percentages and use them to generate its images. Now, one caveat is that it will be creating a kind of collage out of the images in its database - it isn’t going to spontaneously create these images like a human being might. So someone else needs to work on its ability to do photo-stitching, i.e. super-powered photoshopping.

        So yeah! That’s something to do in my spare time. I have to report back on my progress January 4th.

        Also? Jim Davies had two widescreen monitors set up in his office, except one was vertical (portrait orientation) and it was pretty cool seeing him manage them. Still kinda toying with the idea of more monitors. Also the main method of co-ordination with him and his assistants is shared google calendars. Thanks, Google!

        Now the paid work, which is… well, much more interesting to my wallet. Carleton has a Language and Brain Lab, as well as a Logic, Language, and Information Lab. Both of these labs have acquired research grants, allowing them to pay undergraduate students to do work as research assistants for them during the summer. So, essentially, summer jobs doing interesting research. This is far better than my planned summer jobs working for the government. I have to send out a few e-mails to the people I spoke to today, but one in particular mentioned that he would be looking for applications soon. Perrrrrrrrrrrrrrfect.

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        In unrelated news, I did a cool thing in Echo Bazaar, but it’s pretty spoilerrific. This is the culmination of a long series of silk hunting/spider extermination expeditions at The Silken Chapel near the Wolfstack Docks. Something that was immensely boring, unrewarding, and unsatisfying. Until this happened! Now it’s kinda cool. Image is here, if you want to see it.

You may or may not know a lot about EchoBazaar. But suffice to say that this is big stuff.
I got a snazzy Archeologist’s Hat, and I engaged in a rivalry with a wealthy man and an attractive female devil (literally). I foiled their plans and gained...

You may or may not know a lot about EchoBazaar. But suffice to say that this is big stuff.

I got a snazzy Archeologist’s Hat, and I engaged in a rivalry with a wealthy man and an attractive female devil (literally). I foiled their plans and gained control over the area, and discovered… this. This thing.

—————————————————————

On another note, speaking of things which I cannot describe to you and simply must be experienced, here is an absolute must-read if you care for games at all. Even a little bit.

Click Nothing

Notice that I’m not linking you to a specific article, because there is so much amazing content here that I don’t have time to read it and subsequently write about it. These are posts about how fashion games could be good, and what game developers can learn from 300, and those two alone should commit you to reading one or two. This comes from Episode 25 of The Electric Hydra which is pretty good too.

I have the unknown pleasure in my inventory. Or at least the key to get to it.
But I hoped I wouldn’t have to use it. Oh, how I hoped.
post-adventure edit: Uploaded pictures of most of what I saw. I missed one opportunity card that was pretty cool....

I have the unknown pleasure in my inventory. Or at least the key to get to it.

But I hoped I wouldn’t have to use it. Oh, how I hoped.

post-adventure edit: Uploaded pictures of most of what I saw. I missed one opportunity card that was pretty cool. The above picture is EB14, so EB15+ is all spoilers.

extra edit: aw man, lost my opportunities hand, I was saving those

Oh yeah. It’s on now.
edit: Also got my invitation thing to Godville. Vael, add the god Lunacy as your friend. Or the hero Demi Victus. I don’t know how it works.
As far as the game goes, I see what you mean. It’s like a slower version of Progress...

Oh yeah. It’s on now.

edit: Also got my invitation thing to Godville. Vael, add the god Lunacy as your friend. Or the hero Demi Victus. I don’t know how it works.

As far as the game goes, I see what you mean. It’s like a slower version of Progress Quest, with the addition of some small amount of player influence. I’ll just have to see how PvP works.

Disgraced Rattus Faber Chief is a pet that gives +2 Dangerous and -1 Persuasive. His flavour text reads: “He still limps from his last fierce duel. Best not to remind him.”
So anyway I had the option to duel the chief after reaching Dangerous 39,...

Disgraced Rattus Faber Chief is a pet that gives +2 Dangerous and -1 Persuasive. His flavour text reads: “He still limps from his last fierce duel. Best not to remind him.”

        So anyway I had the option to duel the chief after reaching Dangerous 39, which means that in theory I could have eliminated the rats without even seeing this storylet. The straightforward option was to simply kill him, while capturing him alive was a chancy option. I figured, hell, why not catch him alive?

        So I did. And I think I may have scared those damn rats off FOREVER.

        In the mean time, Watchmaker’s Hill has been missing out on my Dangerous self. There are plenty of wonderful things unlocked, but I have to wonder… what did I miss? While I was busy cleaning up my house, what wonderful things were going on over there?

        Brb selling 1600x rats-on-a-string. I just need 200x Surface Currency in order to unlock the Wolfstack Docks, because I already got the Glim. I have to find somewhere to farm that, though. And somewhere to get an in with the Bohemians.

        Oh, I also have some opportunities to take care of. There’s a burning house with people to save, and an aunt I need to invite to the ‘Neath…

        edit: oh man I just did the burning house thing and it was AWESOME but I don’t want to spoil anything - I’ll upload the picture to the Echo Bazaar folder on uninotes and you can check it out if you want to not be surprised.

        But the surprise is great. It really is.

Guys… I dunno wat to do. I don’t like either of those options. But can I really leave it without doing anything? Discard the card now, and any time I see it again?
Can I refuse their ideas and insist on playing my story?
edit for more bonus content:...

Guys… I dunno wat to do. I don’t like either of those options. But can I really leave it without doing anything? Discard the card now, and any time I see it again?

Can I refuse their ideas and insist on playing my story?

edit for more bonus content: since you can only do one ambition, I thought I’d share some of mine (Nemesis): Prisoner’s Honey is made by raising lamplighter bees on certain infernal flowers, and then there’s a choice you get for why you’re chasing down your Nemesis - you can see from the image what I picked, and this twist in my tale may resolve the issue I had with the above choice… “my” first lover was killed, I found another to heal my grief, then found my nemesis had gone to the ‘Neath and followed him - this also fits with the other Surface Tie I picked up, that of a friend bringing me secrets I’d sent them to find

I think I like that backstory, but I’ll wait a little longer and see how it sits

Progress in Fallen London
It doesn’t say so here, but in addition to providing me with a bigger hand and a neat place to live (bookstore apartment, woo!), this place also gives me a significant defence bonus in Knife and Candle. I don’t know why....

Progress in Fallen London

It doesn’t say so here, but in addition to providing me with a bigger hand and a neat place to live (bookstore apartment, woo!), this place also gives me a significant defence bonus in Knife and Candle. I don’t know why. Maybe bookstores just aren’t good places for casual murder. At any rate, Cryptic Clues are valuable and your ability to get them rises/falls as you unlock different storylets, and right now I have no easy way to farm them. Essentially, this was a sacrifice, but it was also risk/reward kind of sacrifice. This action is available as an option for an opportunity card, meaning I’ve never had this option before now. And I don’t know when I’d get the option again. The risk of declining is that I may not see the card again, and the risk of accepting is that I may need those clues. Is the reward of a new place to live, and a defence bonus in PvP, worth that risk? I think it will be, as I’m training my Dangerous right now and plan to do some PvP.

        In the mean time, my bigger hand and familiarity with some of the cards means that I’m scoring nightmares like crazy. I’ve got three different dreams in my hand right now, but my Nightmare is too high for me to use them. I need to talk to somebody about that, but their Nightmare has to be relatively low so I don’t screw them over. And I need Sudden Insights for that action, meaning I have to play chess then talk about my nightmares. Usually, they’ll end up having to tell ME about the nightmares that I GAVE THEM, so it’s a long, expensive process.

        And it’s really fucking awesome.

        edit: Not sure who will see this, but: this directory now chronicles neat stuff I’ve done in Echo Bazaar, with EB2, EB3, and EB5 being pictures I didn’t think were interesting enough to make posts about. EB2 is me making the best penny-dreadful ever, EB3 is me wasting 4 Fate to clear my Nightmares for Science! (the info wasn’t on the wiki, I’m waiting for editing permissions) and EB5 is a cool storylet I just unlocked by being Dangerous. I don’t think any of you are training Dangerous right now so that’s why I took it.

        Everyone knows buckets are practically bullet-proof!