Catherine: A mini-critique
[Continuing from yesterday’s post about Catherine, here’s the critique part. Or at least, critique-ish. It was meant to be one post originally, but it got to be really long. As in, I spent three hours writing it, so… Best to split it up. You know, this seems to happen whenever I talk about the game…]
Up until the end, I was also going to say that Catherine is a great example of how you can make meaningful gameplay. There’s a lot of symbolism in the game, and most of the gameplay is a metaphor for one thing or another. Then they shot themselves in the foot during the ending. “Did you notice the central conflict that this game’s masterful creators placed at its core?” says the narrator. And then they tell you what that was. So… what did I say about literal references to these deeper meanings, because otherwise players won’t notice? “The stairway Vincent was forced to climb could be taken as a metaphor,” the narrator says after explaining the central conflict. And then they tell you what it was. And we were so close to a game that just hints at this stuff! You get a few hints in the game towards the end, and at the start there’s a nod towards the metaphor as well to get you thinking. So you’ll probably get a rough idea of what’s going on if you think about what’s going on as you play, and that’s great - some serious analysis would piece the full story together, even if they never explained it. And then they did! It’s not necessarily a bad thing, but I kind of wish they hadn’t. Still, at least everyone will get the idea, and maybe take the time to re-evaluate the game based on the explanation.
I’ve got a few things to mention inspired by comments on a (spoiler-filled, you’ve been warned) community blog on Destructoid called, simply enough, “Catherine Sucks”. One of the main problems the author has is that most of the game feels like the “rising action” of your typical three act structure, and Vincent really only makes up his mind in the game’s final hours, which makes the conclusion feel weak and a bit rushed. Commentor (commentator?) ‘fulldamage’ notes that the sort of long-form character development the author is looking for is the “hero’s journey” type, exactly what you got in Personas 3 and 4 - by contrast, Catherine is more like a short story, and it focuses on just one pivotal moment in time rather than an entire lifetime of the characters. The comment by 'Noir’ echoes something stated in the Art Book included in the game - the character designer, Shigenori Soejima, writes that the characters in Catherine are all fully-grown adults who don’t necessarily grow throughout the story as the teenagers in Persona games would. When you meet someone for the first time, you’re not going to get every detail about their lives or see some long struggle to overcome their problems - you just pick up bits and pieces of what’s important to them as you talk to them, and that’s more or less what happens in Catherine. 'The Silent Protagonist’ also mentions that it’s a more “adult” - dare I say “mature”? - kind of story because none of the characters are blank slates or in need of psychological profiling, but how things are said and what’s left unsaid can speak volumes.
I didn’t mention the game’s story in my “review” up there because that would imply that you’re taking something as is, and just playing through the game to unlock the story that the developers made for you. Browsing through the GameFAQs board for Odin Sphere on the PS2, a few people said that even though the gameplay can get tedious (since you play 6 different characters, and start over each time and do the same basic stuff) it’s worth playing for “the story.” At that point, why not just look up the cutscenes on youtube or download a completed save file so you can watch the cutscenes in theater mode? That’s what we call film, where you passively watch something that’s delivered to you, as a finished product. From that point of view, the first comment by 'VenusInFurs’ on the c-blog I linked to is absolutely right - the plot and characters are “sub-par” and it’s a “typical anime,” and the last three hours truly do get “beyond silly.” “There’s nothing deep here, it’s not intellectually stimulating or mature,” says 'VenusInFurs.’ But that’s if the situations in the game mean nothing to you, and you’re just watching what the characters choose to do without thinking about it. If you empathize with the situations, and make decisions based on your honest feelings, there’s a thousand different stories to be told by this game. And like the other commentors mentioned, there’s a lot of character development for you to infer from the dialogue, in the sense of things to learn about the characters (i.e. how they develop for the player) as opposed to ways that the characters themselves change over time.
Speaking of the plot twists towards the end of the game, they occur so quickly that it might make your head spin. I truly don’t want to spoil the game for anyone, and I don’t accept the “willing to be spoiled” idea because it will ruin the game for you should I ever bring my PS3 to your house and make you play it. Which is something I would rather do than post story spoilers! Suffice to say that the game could have ended at one point, and it would have been pretty interesting and tragic. Fifteen minutes later, a (literally) crazy ending opportunity comes up, and it would have been phenomenal. But the game continues after that, and ruins the whole thing with a really dumb explanation. The problem is that they take a game that has been totally “normal” - the Nightmares stages are weird, but they’re nightmares, right? - and throw that all out the window. Either of the two points that I mentioned - the tragic one, and the crazy one, which you’ll understand if you’ve played the game - would have been so much more fitting, and even interesting. So, yeah, from that point of view the game has a pretty bad “story.” But again, that’s only if you take it all at face value and care nothing for the situations the game puts you in.
If it weren’t for the part where they explain it all to you, there’d be a lot of analysis to make about Catherine. And there’s stuff I could analyze about it anyway, but that would require spoilers, and I wanted to avoid those in this particular post. Mainly, the purpose of this post was to say how much I love the game and convince people to buy it. Then a little bit of critique, just the amount I can do without really mentioning anything specific. Kudos to you if you made it to the end of this post, and I hope you give the game a shot if you haven’t already. If you already have, have an internet high-five.