No More Heroes 2, and Final Fantasy XIII

On the 26th of January, 2010, No More Heroes 2: Desperate Struggle was released in North America for the Wii. I purchased it with glee, and played it for around ten hours before realizing that I simply could not complete the strength training minigames near the end of the game with the basic Wiimote. It didn’t feel smooth enough, the buttons were awkward. So I stopped playing the game and waited for the release of the black Classic Controller Pro on April 20th, the release date of Monster Hunter Tri. This I also purchased gladly, an investment perhaps. Yet I never picked up No More Heroes 2 until this afternoon. August 17th, 2010, I managed to finish No More Heroes 2 in a matter of hours. An hour, or more, of that was spent collecting money to pay for strength training, and then practising constantly in 30 second bouts of painful 8-bit torture. When I finally maxed out my strength, the remaining bosses fell in quick succession. The second form of the final boss was brutally irritating, but not difficult. Certainly nothing compared to the true final boss of the first game. Thus, with sore biceps from hours of frantic waggling, I’ve finished a game I’ve owned for nearly eight months.

        Next step is to read the four Destructoid articles I bookmarked analyzing the metaphors in the game.

        After that? Looks like I might be exploring the abandoned ruins of an advanced civilization in Final Fantasy XIII. Last night, I thought I was done with the game, and felt that another dozen hours of grinding on top of the sixty I’d already spent on the core storyline might simply be a waste. Sure, there were missions and bits of flavour text to collect, but why would I spend time increasing numbers in a digital world I hardly care about? Trophies aside, there would simply be no reward. Not to mention the guilt over time wasted. Yes, I know I haven’t unlocked any of the ultimate weapons. I haven’t even killed a nigh-on immortal dinosaur whose little toe is twice my height. Fighting ten random battles to gain one stat boost, one out of some two dozen left, would be such a huge waste of time in exchange for being able to say that I had nothing better to do than collect digital trinkets. There are, to my knowledge, no flashy, secret bosses in Final Fantasy XIII. At least not like the secret bosses of old. There are enemies with obscene amounts of health, and there are missions that require you to defeat enemies with obscenely high stats, but aside from the correct choice of party members there is rarely any preparation involved. The fact is that these things aren’t difficult; they don’t require any amount of skill. Just an investment of time, so that your numbers are big enough to take on the numbers of the enemy.

        Thinking of the endgame in such a negative way was depressing for me, especially because I really liked the rest of the game. Fully prepared to hate it and shut the game off for good, I looked up a guide to the endgame content to see what I had left to do. I knew there was a mission that unlocked chocobo riding, so I tried to look for that. Only it was in an area I had never heard of. Wait a second - in an almost exclusively linear game, I missed an area? It must just be that it was so unimpressive that I forgot its name. So I set out to find this area and complete the couple of missions I actually wanted to do.

        Imagine my surprise when I walk over the top of a hill and see the sun rising over the cracked and shifted concrete remains of a Gran Pulsian city. Imagine New York City after a devastating, cataclysmic earthquake. Roads thrown upwards to create cliffs, buildings toppled, street signs sticking out randomly from the ground. Flying above it all, giant birds, larger than a full grown man. If you’ve seen Final Fantasy VII: Advent Children, take some of the ruins of Midgar, mix it with the desolation and industrial look of Edge, and then craft a playable area out of that. That’s what I would have missed if I had quit Final Fantasy XIII without giving it another chance.

        I didn’t even go in to complete my mission. I back out, saved my game, and turned off the system and went to go run errands. I’m saving it for tomorrow when I have more time.

        I don’t believe I’ll grind my way through all of the post-game content, but I will do what I can at my current power level. When I run into an enemy that’s just too powerful for me, I’m done. If I’m lucky, I’ll get enough experience points from the missions up to that point to pull through without having to spend time grinding.

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        Yesterday, I planned for this to lead into a discussion of “worth” and “value” in terms of how free time is spent, but a bit of work on that topic has led me to believe that this is better split up so it isn’t excessively long. I will work on posting that tonight, or sometime tomorrow. It’s all very meta because then the worth of time spent on writing for tumblr comes into play and stuff. See you next time, folks.

        Oh, and I read those articles about No More Heroes 2 and that was cool but there were supposed to be seven and only four were finished. Oh well. I know what that’s like. I also read about comorbid depression in children with ADHD, which will get its own post after I post fewer giant posts, and about the impossibility of “converting” homosexual into heterosexuals. Also has a sentence about the belief that homosexual relationships are somehow different from heterosexual ones. Article from Psychiatric Times here.

        Oh, and if you actually read what I wrote about essays a few days ago - note the passive voice. Note it and notice how hard it can be to figure out what they’re saying, how you may feel tempted to skip through the fluffy bits that don’t actually present or evaluate any actual information.