You have [2] games remaining
(Although, 1.5 games might be more accurate, since I’m about to finished the second I’ve just finished the second - of three - worlds in FF V, and after that, FF VI - see my previous post from May)
Sorry for the lack of real updates recently! Here’s part of the reason why: I’ve spent the last couple of weeks playing through FF VIII. Final play time was just short of 70 hours. Couldn’t be bothered to level up the characters outside my main party, or track down a couple of Level 7 Boss Cards, but other than that I did everything there was to do. Except play a no-level game and maximize my base stats using Devour/Boost items, but that’s for craz… dedicated fans. Yeah.
Anyway! I’m not 100% sure what I should say about it, seeing as the game is a dozen years old by now. I can say that I didn’t care in the slightest about Squall and Rinoa’s relationship - sorry, was there development there? Because it seemed like someone just flipped a switch, and off they went. The thing about the orphanage and the memory erosion of the GFs was pretty silly, but whatever. And what the hell is up with NORG…?
I admit, though, I have to really look for things to dislike about the game. I definitely had a lot of fun playing it, and the section with Squall commanding Balamb Garden into battle was awesome. Even though I selected “prepare for attack” first, since the game hinted you should ambush them, and later scolded me for not attacking first. But yeah, I never really appreciated the direction of these action-movie-esque scenes (being chased by the robot in Dollet, the fight between Gardens, or the reactor sequences in FF VII) as a kid, but now I’m impressed that the game manages to create a real sense of tension in jaded ole me. Not to mention things like Quistis’s declaration that “Seifer’s sentence was carried out in Galbadia,” and following Sephiroth’s trail through Shinra - the music and everything else just come together for an intense feeling of dread and foreboding.
I especially liked the way the game’s systems feed back into each other. If you’ve played Persona 3 and 4, much as I love the games, the social link stuff is more or less totally separated from the dungeon crawling stuff. But in FF VIII, everything has a useful purpose. I originally thought that Triple Triad would be dumb or a waste of time, but then I found out what you could get from the rare cards, and so I set out to collect them. The Cactus Thorns you collected a hundred of from hunting Cactuars turn into Hundred Thorns, which can teach some ability called “Return Damage” or be converted into other stuff. Point is, the game rewards you in a lot of ways, and that’s a smart decision. Also, super twinkable, delivering ultimate min/max joy. Final boss casts Meteor? Good thing I only take 20 damage from each hit!
Oh, I do want to mention the weird as hell part of the ending that comes right after you beat the final boss. It goes on for way too long, and it’s just… weird. If you’re ok with spoilers, watch the first 5 minutes of this video. I think they’re trying to make you think Squall was erased from existence? Not really sure whose bright idea that was.
To tell you the truth, I actually almost finished FF VIII when I was a kid (roughly age 7). I’d made my way to the fourth disc, and then… my dad saved over my file when he was playing later that night. HOW COULD YOU DO THIS TO MEEEEEEEEEEE?! I swore revenge, and retaliated by ripping up some of his old socks with scissors. And never touched FF VIII again, until now. Do you think I secretly have bonus nostalgia for the game, even though I’d forgotten everything about the game except the section with the robot in Dollet? It was like I was playing the game for the first time, but maybe somewhere in my mind I knew I’d been there before. Liek wif Squall and da GFs amirite? But yeah, now I’ve actually finished the game, and it only took me 70 hours to undo the effects of his save file confusion.
Thanks, Dad.
Notes
lamattgrind posted this
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