Catherine, Katherine, and Catherine (the game)

First, some good news: Catherine sold really, really well. It’s the highest selling game at launch that Atlus USA has ever published, so advertising, word of mouth, and good reviews all clearly paid off. To whoever failed to advertise Shadows of the Damned and Child of Eden: you’re doing it wrong, but it sucks that your games sold so badly.

        Anyway, here’s the “review” part of this post. The English voice actors are absolutely fantastic. I mean, these are award-winning performances. When they give the award for best voice acting to some other game at the Spike TV Awards and whatever other award shows games have, it’ll be an absolute sin. As for the music, Shoji Meguro’s score is fantastic as always - the game features a lot of remixes of classical music, but mostly avoids the really iconic stuff so you don’t find it overly familiar. So, the audio: terrific.

        In terms of the visuals, the game has a great aesthetic. The character models in particular deserve special recognition, because they look “better” than anything I saw in Heavy Rain, or that I’ve seen from LA Noire. It’s probably got something to do with the light anime vibe and the fact that they weren’t going for photo-realism, but Catherine dodges the uncanny valley completely. I mean, the thing about the former two games is that they tried to portray completely realistic people, and it was weird to see because it was done imperfectly - you can’t necessarily render every little wrinkle on someone’s face, much less animate and shade it perfectly. But I actually think I like the in-game parts of Catherine more than the anime parts, because it looks that good. In sum, the visuals are just as good as the audio.

        The gameplay has two different parts: the puzzles, and everything else. I’ll start with the puzzles, set in the main character’s nightmares. I found them tough, even on Easy difficulty, and I wouldn’t recommend even playing on Normal your first time through the game. In Easy mode, you have the option to undo 9 (?) of your most recent moves, so you don’t have to restart the level if you push a block the wrong way. Which happens, even when you’ve been playing the game for hours. I don’t play a lot of puzzle games, really, and I didn’t know if I’d like the Nightmare stages at first. But the action is really quick, and when you complete a difficult boss stage it’s a whole lot more satisfying than some jRPG boss fight.

        Aside from the regular stages in the story, there are 128 (!!) stages in an arcade cabinet in-game, and a whole bunch more stages in the Babel mode that you unlock by getting gold medals on Normal difficulty. I don’t really want to tell you what the puzzles are like, or how they introduce different types of blocks, because none of that matters. The puzzle stages are intense, and you’d be hard-pressed not to enjoy them once you give it a shot. I had to look up walkthrough videos to get past a few mind-bending stages, because sometimes you just wont get what they want you to do. Even so, I finished the game and found myself wanting more puzzles, which - as much as I like the game - is more than I can say about the battle system in Persona 4.

        The “everything else” gameplay is all of the social simulation stuff, but some of that occurs at the “landings” in between Nightmare stages. The game’s story mode is referred to as “Golden Playhouse,” and a narrator introduces you to the game by saying that your role as a “viewer” is to help guide the main character, Vincent, and that his fate depends on you. You aren’t supposed to be Vincent, or agree with the way he deals with situations, but instead make honest choices when talking to people and answering questions. Your choices influence Vincent’s inner thoughts, and at different points in the game a meter will come up and you’ll see the results of your “guiding.” For example, what you do before Vincent first cheats on his girlfriend decides how he reacts to waking up with a strange woman in his bed - you don’t get to literally choose whether he thinks “oh shit, what have I done” or “SCORE!”. So when you’re playing, be honest and just go with what you’d do IF you got into a similar situation - even if you wouldn’t do the kinds of things Vincent does.

        Anyway, I found a lot of meaning in this part of the gameplay, and it’s pretty good mechanically as well. You’re in the bar, and you spend your time talking to people, drinking, and answering text messages (which is great, by the way, and much more interesting than the e-mail mechanic in .hack or Xenosaga), and as time passes people will enter and leave the bar. Who you talk to, and what you say, influences their lives… although if you don’t talk to them, or care about their problems, then what happens to them probably doesn’t matter to you. There’s a theme of selfishness and selflessness to this part of the game, especially in the Nightmare stages, where most of the people you meet think that helping others will only give them more competition for survival. You can play the game as a selfish person who only cares about himself, or a kind, compassionate person who realizes that it doesn’t cost anything to give people a few kind words and helps others to help themselves. Although, because of the way the game plays, you don’t really get to know the characters well - it’s just a brief snapshot of their lives. More on that in a bit.

        So with all of that said, it gets high scores in every category and I really do think it’s worth $60. It’ll probably take you 12-15 hours to finish the story for the first time, which is a pretty good length because it doesn’t overstay its welcome but gives you enough to feel like you got what you paid for. After you’ve finished the game, if you replay on the same difficulty level, you can actually skip the puzzle stages and just play for the story if you want to try for different endings - you could probably blaze through in a few hours that way. If you hate the game after playing the demo, you probably won’t like the full game, but do give it a shot if you own a PS3 or 360. If you have both, I’d recommend the PS3 version, because I’ve heard the 360 version may not play as smoothly, and I hear the d-pad on the 360 controller sucks? But then, as someone who only owns a PS3, of course I would say that. Still, consider giving it a rental, and at least download the demo if you have a decent internet connection.

[This will continue tomorrow, it was really long so I split it up]