Interview with a senior producer of The Witcher 24
I would title this post after the name of the article, but I don’t want to give anyone the wrong idea. This post is, really, about The Witcher and that’s the important bit. The Witcher was a great PC RPG meant to hearken back to the “good old days” of PC gaming. The Witcher: Enhanced Edition was a free update for anyone who had bought the original game, making the game even better and working in user feedback. Now The Witcher 2 is meant to incorporate user feedback even more, to make a bigger, better game and give the people what they want.
In this case, the people seem to want an amazing story with nothing but grey morality choices. No good faction and evil faction, no karma system, no imaginary numbers that tell you just how terrible or nice you are. The first game did this pretty well. But it’s the writing that’s really special. They actually have writers writing this stuff, and writing it in the original Polish and in English more or less at the same time rather than slapping together a translation later on. I know big games like Mass Effect and whatnot have dedicated writers, but for these guys to dedicate their limited resources on some damn fine dialogue and plot sequences is great to hear.
I never buy PC games, simply because I find very few I want to play. It’s just not the form of input I grew up with, I guess. But I’m going to buy The Witcher 2 anyway because I want these people to have my money and make good games and listen to their fans and continue to be awesome.
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