
How FF X (pictured above) became FF X-2:
Step 1: Make a lot of money
Step 2: Decide to make a sequel
Step 3: ???
Step 4: PROFIT!!!


How FF X (pictured above) became FF X-2:
Step 1: Make a lot of money
Step 2: Decide to make a sequel
Step 3: ???
Step 4: PROFIT!!!

Well, it was inevitable, although I’m hoping to reverse it for tomorrow and the next few days. I forgot about my video games and got caught up in the internet again. You know what that means: link dump! I’ll try to provide a bit of a summary so you don’t have to read it all and stuff. I just can’t not share it, that’s all. And I have stuff I want to write for you and for someone specific but I can’t do that if I write an essay about the internet, so I’ll let the guys who wrote about it already take care of that. Without further ado, today’s topic is basically The Web vs The Internet.
The Web: Your Firefox or your Chrome or your Opera or even Internet Explorer, working through your desktop, or possibly your phone, or laptop, or other somewhat mobile device. This is the HTML and the websites, the facebook and the google and all that. Increasingly, people are just using iPhone apps rather than using their computers for the easy stuff.
The Internet: The stuff behind the web pages. The ability to transfer data, being connected, the thing that gets your iPhone apps and makes them work.
So Wired has a bright orange magazine this month declaring that “The Web Is Dead.” Despite the sensationalist cover (how could I possibly avoid looking at that?), when I went online to check out the articles (while I had to look, it was very easy not to buy - sorry, guys) I found out that their true headline was “The Web Is Dead. Long Live The Internet.” Their argument is that people using iPhone apps rather than an iPhone internet browser to get what they want (facebook, twitter, RSS feeds, whatever online content) proves that The Web is over and the infrastructure of The Internet is the true innovation. I’m not sure where I stand on that. I find the debate over open innovation (open-source, free stuff) vs closed walls (careful control, paying for stuff) much more interesting than their shambling almost-an-argument about how the simple iPhone and iPad somehow disprove The Web as a thing that has value. Read what you like, judge it yourself, and carry on with your life.
The Web Is Dead. Long Live The Internet - split into two columns of “we are to blame” and “they are to blame,” which probably looks really nice in print, this article tries to go at their argument from both (?) points of view. Blame ourselves for choosing the iPhone over our PCs, or blame Steve Jobs for being a big fat greedy jerk and making the iPhone. Or something. I don’t recall this even being a debate, or there being any point of view, so this article tries to say some things but ultimately it’s probably more valuable as a source of debate than an actual article. Maybe you’ll see some gleaming diamond of an argument in there that went completely over my head after an hour spent reading other articles.
The Web Is Dead? A Debate - an e-mail conversation/argument that circles itself, develops a third head, and yet somehow continues to be engaging throughout, this debate (article?) spans a whole host of topics from “open Web” and “closed Internet” to economic factors and the inability of old-school sensibilities to thrive online. I wonder if an important (or so I assume) magazine guy is the right person to debate a paid iPhone magazine app vs a free online website paid for by advertising dollars. He wouldn’t participate in their rush to make money off of an app if he hadn’t already been disappointed with the way TV advertising ideas have failed to turn a profit online. But that’s just a small section of this; I think the core idea is the “dance” or cycle between open and closed, innovation and profit, where too much of either leads to a surge in the other. Too much open, non-profit development and you get a lot of people making money on iPhone apps. Too much closed iPhone development, you get a lot of people throwing their stuff out for free and trying new things.
How the Web Wins - amidst a radical declaration that The Web is now archaic, one man steps out to let everyone know that people are developing The Web so that it can compete with those crazy kids in the app store. He says that The Web will grow from competition, and simply by knowing someone developing a browser-based game I know he’s telling the truth. Not to mention, as a player of browser-based games, I’ve seen stuff like Ruby On Rails that would boggle the mind of a boy who grew up on HoboWars and other html driven games. It’s a quick read, but he has a point.
So there you go. You be the judge. I don’t own an iPhone, and I probably won’t for a very long time, so I’m almost entirely removed from this big debate. I still use The Web, and I will for the conceivable future. I know that a lot of people are making a lot of money with apps, but that’s just the way that it goes. I like what I’ve got going here, and I’m not going to spend a large sum of money to change that.

This is what would happen if Darth Vader were a samurai. I don’t think these things are for sale, though. At least not yet. You can see the rest of the original trilogy characters in similar samurai style at Sillof’s site.
The question is - would you go see Samurai Wars? I would see it twice if it were still in space.
I would title this post after the name of the article, but I don’t want to give anyone the wrong idea. This post is, really, about The Witcher and that’s the important bit. The Witcher was a great PC RPG meant to hearken back to the “good old days” of PC gaming. The Witcher: Enhanced Edition was a free update for anyone who had bought the original game, making the game even better and working in user feedback. Now The Witcher 2 is meant to incorporate user feedback even more, to make a bigger, better game and give the people what they want.
In this case, the people seem to want an amazing story with nothing but grey morality choices. No good faction and evil faction, no karma system, no imaginary numbers that tell you just how terrible or nice you are. The first game did this pretty well. But it’s the writing that’s really special. They actually have writers writing this stuff, and writing it in the original Polish and in English more or less at the same time rather than slapping together a translation later on. I know big games like Mass Effect and whatnot have dedicated writers, but for these guys to dedicate their limited resources on some damn fine dialogue and plot sequences is great to hear.
I never buy PC games, simply because I find very few I want to play. It’s just not the form of input I grew up with, I guess. But I’m going to buy The Witcher 2 anyway because I want these people to have my money and make good games and listen to their fans and continue to be awesome.
Well, Rogers, you win. Your bandwidth limits have taken away my flash games, but admittedly I don’t really mind. Your bandwidth limits have taken away my torrenting, which is annoying, but I’ll find a way. Just you wait.
But this is the final cruelty. This is the one that hurts.
With bandwidth limits, I can no longer afford to have 12 characters in Dragon Tavern.
Or maybe I could. But they’re already gone. It’ll save me time anyway. I kept my original two, but the extra ten that I’ve been working on since the middle of april (almost five months o.0) had to go. Admittedly, the amount of time it took to use all my daily action points was keeping me from playing the game on a regular basis, but I’d managed to get them all up to level 35, only 20 away from becoming Immortals, which was why I created them in the first place. I wanted to see what all of the different paths had to offer. At the same time. Turns out, all I’d really get is a couple of cool paragraphs, but five months ago I figured, what the hell, it’ll be awesome.
I was a little sad when I started writing this, but the more I think about it, the more this comes back to me wanting to spend my time on things I actually like. No more grinding for hours in the hopes of having fun later. No more practising some dumb minigame just so I can unlock some ultimate weapon or whatever. Just play the damn content and enjoy it, or get it over with. If it’s absolutely horrible, quit and stop wasting my damn time. As Vael put it, if the chase is fun, who cares about the catch? Only I’ve come to realize there are a million chases, and hardly ever is the catch a sufficient reward. Five hours for a thirty second victory scene, and an item that only has value as long as I continue to play the same game I’ve been playing for a week straight? Even spending twenty minutes searching for treasure in the final dungeon seems silly, when you realize that the items you’ll find are no good to you when you take down the final boss. Even if there’s a New Game+ option or something, you probably already have all the good stuff before you get there.
So now I’m going to go play FF X-2 because I have so much fun with its class system and battle system. If something else grabs my fancy I’ll play that, but if not, I may replay FF IX and just enjoy myself.
And I’m not even going to worry about whether I’ve missed a 0.3% completion rate cutscene, because I can just watch the perfect ending on youtube if I miss some dumb conversation you can never access again.
Why the hell would I press X in the middle of a cutscene? Don’t you know that pressing buttons during cutscenes tends to lead to a “skip scene” feature? Screw whoever thought to assign completion percentage to such arbitrary and entirely forgettable stuff.
A harrowing tale of what it’s like to be a Microsoft customer. Strangely well-timed, come to think of it.
Do you like A Game of Thrones yet? I certainly hope so. However, if gigantic fantasy books aren’t your thing, HBO is working on a television series. Please watch it and then you will like A Game of Thrones and then you can come back to these links.
Alternatively if you really like languages you’d also be interested in these. The basic gist is that a guy was hired to create a language for the Dothraki people (which didn’t exist in the books per se) for the TV series. Many people are the kinds of nerds who’d want to learn a fantasy language (or probably another, to supplement their in-depth knowledge of Klingon), and so they have rallied to support this new and exciting language. One guy in particular wants to challenge those people by creating an inhuman language that breaks as many of the natural human language patterns as possible. Amazingly enough, the guy who created the language responded, basically just saying that it was too little, too late and also that humans should speak like humans. It wouldn’t really make sense to create an abnormal human language for normal humans.
Fantasy TV in the service of science (part one - the challenge)
The Dothraki response to a call for science in a created language (part two - the reply)
geni:
The bad ending, as Ted, for the video game version of I Have No Mouth, And I Must Scream.
I sat down and read the story in one sitting. The page is ugly, but it works. And it was worth it. And you can read it for yourself here, or find a nicer page somewhere.
And it was disturbing and perfectly succinct, and all I can think is that I’m glad it wasn’t any longer.
Life events which can accumulate into an illness.
The strange thing to me is the non-adult scale. By beginning to date, and subsequently breaking up (likely within a few weeks), you’re at 100 points already, thus putting you well on the way to illness.
Likewise, do the points magically disappear upon reaching adulthood? Ah well. Under-researched ideas tend to fall apart upon closer examination.
Let me make this abundantly clear: I want you to read this, eventually, if you have any interest in the gaming industry, or even any entertainment industry.
I don’t care if you don’t have time for it today. Bookmark it. Check it out tomorrow.
I haven’t been saying much lately but I’ll be back. I’m working on finally finishing FF X. It’ll be the third Final Fantasy game I stopped playing 10-15 hours short of its conclusion that I’ve finished in the past couple of weeks, and honestly, I’m kinda proud of myself. I’ll see how far I am in FF X-2, and decide from there whether I want to move to handheld games or finish that. FF IV Advance needs to be finished off, and I found my copy of FF V Advance that was lost in our couch for five years. I might actually finish them before turning 85.