The first true challenge of Boletaria

It occurs to me that I’ve been adventuring in the kingdom of Boletaria for just over a year now. You’d be surprised how easy it is to lose track of time when you’re dead. The only real proof of time passing is the occasional change in atmosphere here. No one can say what the true cause is - all we know is who chooses to take advantage of it. This change comes in two flavours - good and bad. Will the demons be weaker when you leave the Nexus, or will you be ambushed by a Primeval Demon? It’s anyone’s guess. Typically, these periods last for… at least a week? It’s hard to tell.

        This time, I was determined to take advantage of the change - it was God’s will that I do his work, and I’ve ignored it for too long. Heathens have spread troubling rumours about His true nature, but long… months… spent in prayer here in the Nexus with Saint Urbain have strengthened my resolve to cleanse the demons and their worshippers from Boletaria.

        I first visited the Boletarian Palace, to see which way the winds were blowing. If God had willed me a challenge, it would be best to start small. If the demons were weakened by His divine might, then my greatest enemies should fall in due time. The test I devised was to explore the abandoned gatehouse near the entrance to the Palace. When I began my adventures, during an extended period of change, I was killed by an executioner clearly driven mad by demonic soul power. It was time to revisit her. It seems that she only appears when such extreme atmospheres are present - sometimes she appears in the flesh, and other times she appears as a fearsome Black Phantom. Which I met would determine the current nature of the Kingdom.

        I fought through the Black Phantom dreglings along the way and took a moment to catch my breath before entering the gatehouse. I healed the careless wounds I received from the Black Phantom dreglings, then stepped into the gatehouse. Knowing the executioner, Miralda, would soon follow, I jumped back out into the open. I waited for a few seconds, and when nothing emerged, I took a step towards the door. Suddenly, Miralda surged through the door, her massive axe swinging upwards to meet my chin. Panicking, I turned tail and ran like a coward, only to have Miralda catch me from behind. Her axe crushed my skull in an instant, and I felt my soul sucked back to the Archstone in front of the grand Palace gate.

        Despite the literally crushing defeat, adrenaline surged through my system. God was on my side today - Miralda, the executioner, had appeared in the flesh. I knew that I could finally defeat this mad creature, only one of many in this forsaken kingdom, but any progress is good progress. I ran back, not even bothering with the Black Phantom dreglings. I rolled under their slow lunges, knowing they would not follow me up the stairs towards the gatehouse.

        I ducked into the gatehouse, then emerged and applied Turpentine to my weapon as I waited for Miralda off to the side. I dashed to her right when she began her signature uppercut, and attacked her from behind. Her legs buckled as I brought my mace to bear against the backs of her knees, and I swung it with all of my might at the back of her head. Her ragged clothes ignited briefly, but no screams of pain came from the vile creature. When she attacked again, I thought to block with my Heater Shield, but her axe simply knocked my arm aside.

        I backed off before she could attack again and gathered my stamina to prepare for the next assault. No blocking this time - dodging would bring this one down. In my heavy chain mail armour, rolling was a challenge, but I hoped I could recover before she had time to parry. I waited for her to attack, and jumped to her left. Landing heavily on my shoulder, I rolled and stood as quickly as I could and swung my mace almost without thinking. Once, twice, a third time, and still Miralda stood. I had barely the stamina to swing again, but seeing her turn brought a flood of ice-cold fear through my veins. Enough to give me the strength for one final swing. Enough to fell the first challenge I had met in Boletaria.

        I knew that her only a well-armoured opponent could withstand such an assault from the combined might of my strength and my faith. Despite the appearance of bulk provided by my chain mail armour, I knew that her armour would fit, and would provide a much lighter alternative without sacrificing much strength. I brought it back to the Nexus, and after trying it on, found that years of wearing chain mail armour made it incredibly simple to roll in such light armour. With the increased mobility, I knew I could take on more agile opponents such as the Flamelurker waiting inside the Stonefang Mines.

        Before leaving to take on this next challenge, I paid a visit to Sage Urbain to spend a moment praying for Executioner Miralda.

        Umbasa.

vael:

demi is rude by accident, forgets that vael does not know everything

vael says knowledge gained by money (aka post-secondary education) bothers him, asks for psychoanalysis

        I don’t start abnormal psychology until second semester :( So I don’t want to provide theories that essentially consist of shots in the dark. Could be that we (people who are specializing in something very specific) tend to be condescending about our subject of study or some other attitude related thing. Or maybe your decision not to study something has something to do with it.

        Did I say I wouldn’t do that? I did. Oh well.

        What I can do, for certain, is provide a psychological reason for what is and isn’t a language! If you’re interested, check out my notes for the first chapter of my linguistics class, in particular the “design features of a language” section that provide the (more or less) official list of criteria for language status. Essentially, a language is a distinct (perhaps not unique - some languages are, of course, related historically) way of communicating messages. This extends to every single part of the language - its sentence structure, its word structure, even the sounds it uses to make those words. For example, when I write a sentence in French using English sentence structure, it sounds weird and my teacher tells me to change it. And I have no idea what’s wrong with it because I have no clue how to formulate a sentence in proper French.

        A code, however, is just a different way of using the same language. It won’t have its own unique sentence structure, word structure, set of sounds, grammatical rules (these are different from what you learned in school, but we won’t get into that), and more importantly, you can’t learn it natively. You can grow up speaking English, Klingon, and even American Sign Language (it has a sentence structure entirely different from English, and uses signs for words). But you can’t grow up speaking Signed Exact English II (uses English sentence structure, uses signs for letters), because it’s a code, not a unique sign language. The reason for this is that in order to speak it, you need to speak English first. This is great if you lose the ability to speak and know English perfectly well, but if you’re born deaf, American Sign Language is practically essential. You might learn English later, for the sake of reading maybe, and then learn SEE II, but signing the spelling for English words is really damn slow.

        *deep breath*

        Does that make sense? I may have forgotten to explain certain things. We’ve been dealing a lot with sign language in my applied linguistics class, but there’s a lot of linguistics in there as well. Linguistics chapter 1 covers what signed languages are, what codes are, and what languages in general are. Some of my applied linguistics notes, for example the day we had a presentation from a deaf professor, are pertinent.

        Anyway, so the reason Utopian isn’t a language is because all it does is spell English words differently. The more I think about it, though, the more I realize it isn’t even a code - it’s a cipher. It might not accept non-Latin alphabets (how does it do with letters that aren’t in English, by the way?) but it would work perfectly well with a French sentence like “Quand j'arrive, je vois quelque chose dans l'eau…” A cipher is a cryptology thing, where you swap letters around with a very specific algorithm, and they have to be re-ordered by the exact same algorithm. Or maybe that algorithm in reverse. But the fact that (I assume) you need to pass any message you send or receive through the English-to-Utopian machine establishes it as a cipher.

        I know some people can memorize the switched letters in something like Al-Bhed from FF X, but it’s still a cipher even if you memorize it.

        edit: the relevance of me forgetting that vael doesn’t know everything is that, in my mind, I was merely reminding him of something to correct a poor choice of words

Echo Bazaar

So from what I can tell Echo Bazaar is user-created. There’s a button you click on the storylets you see that tells you who made them, which could just be all developers, or it might not be.

        I like the system of the stats, the storylets you unlock and the opportunity cards… However, what I’m most interested in is seeing what they have to make me coerce my grandmother into playing. Not every game is Demon’s Souls, where the gameplay itself is enough to sell copies. More on that when I get to my lodgings and see what kind of activities my friends can engage in there. Or something.

        Well, ok. Standard procedure, I said a thing on facebook and I got more action points. More on this as it develops. This is a game on the level of The Ruins Of, where I practically love it just for existing. However it’s too damn polished for automatic love and its status as a social game as opposed to a simple browser-based game (these are developed very differently - compare Echo Bazaar to The Ruins Of and you’ll get the idea) makes me want proof of its excellence.

        I will be back to declare a judgement on its excellence later. If it is excellent, I expect you to be my neighbours so we can perform various activities at each other’s lodgings. Or whatever.

Addicted by Beseech, from their 2005 album Drama.

I just really dug the sound of this song. The male vocals, the female vocals, it all came together really well. I don’t really have a deep reason for liking it and I’m supposed to be doing homework so I won’t write too much. Here’s the lyrics:

I want you, I need you
I cannot live without you
I touch you, I breathe you
I cannot die without you

I want you to believe
I want to know
I want you to feel
That I’m your god, I’m your god

I ache you, I bleed you
I cannot hate without you
I crave you, I beseech you
I cannot love without you

I want you to believe
I want to know
I want you to feel
That I’m your god, I’m your god

Vanquish

So that Vanquish demo. It’s pretty nuts. Something tells me the final levels resemble a three-dimensional bullet hell game.

        I died five times during the demo. Short jog through a base, fight against a four-legged mech (legs are weak points, knock one out, shoot the core - if you’re lucky you’ll take it out after two, if not, three is fine), which then TRANSFORMS into a two legged version with electro-whip arms. Checkpoint is at the first part of the fight so dying against the second means starting it all over. Your health regenerates and all, so it’s not like you’re weaker by the time the second half comes along, but still. One thing that made me feel less like a failure is that your weapons upgrade themselves as you either pick up upgrade chips (probably dropped from specific enemies during missions) or as you pick up the same gun (if an enemy drops an assault rifle, you pick it up and gain ammo, and some work towards a gun upgrade). When you die, you restart with the current state of your weapons, so it’s like a short term new game+.

        So the game itself. You have an uber nanotech suit thing, titanium neuroskeletal technomagic armour stuff. It has a booster pack that for some reason requires you to power slide to use. So you press L2 and you power slide until your suit overheats. Then you can also do a dodge roll, and if you press L2 while doing that, time pretty much stops and you get to fire away until your suit overheats. When you do a melee attack, which are as effective as an EMP blast/titanium fist to the face should be, your suit will also overheat for a bit. You lose a third of your movement speed while your suit is overheating, so it comes at a cost. But I did a flying knee to the face and killed a guy instantly. That was cool.

        So this game is like style and then substance. First you do cool shit, and then they try to justify it. For example, you don’t actually carry any guns - your suit morphs into guns by replicating any guns you find. It can store three in its memory at a time, but it’s suggested during the tutorial that you can upgrade that.

        Did I mention there’s a turbo power slide button?

        Oh, and you get the slow motion effect automatically when your health gets low, and that’s really cool. An explosive barrel blew up beside me, and the physical barrel or whatever put me at critical damage, and then I outran the explosion and survived.

        If I can finish the demo without dying, I’ll buy the game. If not, I have no chance to survive. Make my time.

Enslaved: Odysey to the West

edit: oh god this got really long, you’d never know that I only played a 15 (or something like that) minute demo

        Have you played Prince of Persia (2009), or whatever it is they call that pathetic game? I bought it because I desperately wanted it to be good. I wish I could unbuy it and use that money for Enslaved: Odyssey to the West. I’m going to rent it and finish it, but I’m having a really hard time justifying the cost of buying it :/ Not because it wouldn’t be worth it, not because I don’t want to own it and recommend it to people, but because sixty bucks is sixty bucks.

        But let me explain. I downloaded the demo and just finished playing it. The game released on October 5th for the PS3 and 360. Sucks if you don’t own either of those I guess. Here’s a synopsis of the game from wikipedia:

Enslaved is a story set 150 years in the future where a global war has ravaged the Earth. In this future, nearly all of the entire human race has been eradicated, but robots still plague the land. Although they are from a bygone era, they are still following their orders to eradicate the humans. The storyline is loosely based on the ancient Chinese novel Journey to the West.

        You control two characters in the game: Monkey, a beefy all-american manly man with an EMP staff and some sweet gloves that can make a shield I guess. He also climbs really well. Surprising, no? Your other character is Trip, a female hacker, who has to rely on Monkey’s brute strength to help her get home. But here’s what puts the game far above a simple “oh you have a hacker sidekick” gimmick: Trip installed a modified slave headband on Monkey after the crash landing of the slave ship they were on. She can control him with voice commands and put an insane amount of hurt on him if he tries to disobey. Worse than that, if she dies, the headband kills him instantly.

        Essentially, Monkey is her slave, and you have to help her and protect her from killer robots - or else. So first of all, you have a two character gameplay mechanic (similar to Prince of Persia, and different parts of the other PoP games - also featured in some shitty game that just came out called Quantum Theory and I’m sure countless others) that is actually an interesting plot point. If you’ve played the 2009 Prince of Persia game, you’ll know that the princess girl is practically just eye candy… Sure, she has her uses in the gameplay, but her main use is a terrible plot delivery mechanic (there are lots of articles about how the story of Prince of Persia failed, check the one Anthony Burch wrote for Destructoid if you care) and to revive you every time you die. Enslaved: 1. Prince of Persia: 0.

        The platforming, thanks to such innovations as the “camera angle” and “close ups,” somehow manages to be cool and, well, personal. There’s probably a better way to put it, but it’s like, you feel a lot more involved in what’s going on with the way they move the camera and shake it and generally just do things movies have done for ages. I’ll admit that I haven’t played either Uncharted game so this may not be new, but it’s just so awesome in comparison to Prince of Persia. In Prince of Persia, the platforming is very cool and you look like a badass, albeit a slow badass. But it never felt engaging, and I never really thought “hey that was cool” except for the time that I did something the game didn’t want me to do. It was just visually attractive, and basically all in a day’s work, totally mundane. Enslaved: 2. Prince of Persia: 0.

        Enslaved’s combat has pretty much the same pros, and Prince of Persia’s combat has pretty much the same cons. So that’s Enslaved: 3 and Prince of Persia: 0.

        Honestly this game gets so much better the more I compare it to Prince of Persia. I was seriously thinking of this while playing it, like wow, I really hate that Prince of Persia game, and I REALLY like this one.

        From what I’ve read, the relationship between Trip and Monkey actually develops throughout the course of the game, which is something that you might take for granted in a novel or movie, but in a video game is actually fucking noteworthy. I look forward to not having to mention that as a specific bonus in the future.

        edit for those who read all this: Jim Sterling was right to say that it’s like someone took Heavenly Sword and gave it good gameplay. I rented that game and that was a good decision, but I wonder if this might not be one to own.

        Time to go play the Vanquish demo!

FoxTab4

remnoca:

lamattgrind:

This thing is pretty sexy and amazing, but I’m probably not going to install it because I think it might get in the way when I need mobility rather than sexy. For my desktop, though, it would be awesome.

I’ve seen people using it in class and it does look awesome. The SpeedDial thing (also known as bookmarks for those of us living in the past) makes it 10x better. You’ve got your open tabs, you’ve got your bookmarks (tabs you would want to open at some point), all in one place. Now, because I haven’t tried it, it’s entirely possible that this thing is horrible to use. Maybe you’ll love it, maybe you won’t. But I just thought it was nice.

Also I hate every single change they make to the look of FireFox. All of them. From 2.0 to 3.0, every random change from there that broke themes I was using, the incompatibility of Personas with themes (Personas became so popular that stupid people came at risk of screwing themselves up), and now FF 4.0 is like completely meh to me. Moving tabs up to the top of the window? Blah.

NO NO NO. WHYYYY?

WHY EVER PUT AESTHETICS ABOVE FUNCTIONALITY?
AGHDGJGSHJ THIS IS AWFULL 

Update on this fascinating news story: This thing sucks and it has no use other than being pretty. At the moment you can’t view both your open tabs and your top sites at the same time, which means you have to either use it to switch tabs or use it to view your top sites… Strangely enough, you can already do that in a far easier way with the default options in your browser. Why use ctrl+Q to switch tabs, when you can just use ctrl+1 (or 2, or 3, or 8 - it stops working at 9)?

Actually, when you open a new tab, it will show you your top sites which is kinda nice I guess. However there are a million different ways to make custom start pages like that, including one add-on I tried that turned about:blank into a list view of your bookmarks folder.

Anyway I retract my statement that somebody might find this useful, but maybe if you think it’s just so damn cool you’ll find a use for it.

FoxTab4

This thing is pretty sexy and amazing, but I’m probably not going to install it because I think it might get in the way when I need mobility rather than sexy. For my desktop, though, it would be awesome.

I’ve seen people using it in class and it does look awesome. The SpeedDial thing (also known as bookmarks for those of us living in the past) makes it 10x better. You’ve got your open tabs, you’ve got your bookmarks (tabs you would want to open at some point), all in one place. Now, because I haven’t tried it, it’s entirely possible that this thing is horrible to use. Maybe you’ll love it, maybe you won’t. But I just thought it was nice.

Also I hate every single change they make to the look of FireFox. All of them. From 2.0 to 3.0, every random change from there that broke themes I was using, the incompatibility of Personas with themes (Personas became so popular that stupid people came at risk of screwing themselves up), and now FF 4.0 is like completely meh to me. Moving tabs up to the top of the window? Blah.

vossk:
“ Apparently, I never Tumbl’d this photo from Ancient City Con. A photo studio doing pictures for the con asked me to take a picture, and this came out of it.
The costume was last-minute as some of my original props broke (The battery...

vossk:

Apparently, I never Tumbl’d this photo from Ancient City Con. A photo studio doing pictures for the con asked me to take a picture, and this came out of it.
The costume was last-minute as some of my original props broke (The battery bandolier thing) and the tailcoat was extremely hot. Pretty much all of the clothing was too large for me.

This will all be fixed for Megacon in March. I’ve got a spiffy, fitting, and beige three-piece suit to wear.

AMAZING