net slum: Oh wow, it's me.4

vael:

Hey folks I didn’t tell you I’ve scheduled an appointment for ADD because I want to keep the tumblr entertaining and not full of personal stuff. But yeah I just did that.

Anyway :D check this out!

http://www.ldpride.net/addsub-types.htm

I’ve obviously read about ADD, but when they jog my…

Jeez, ADD sounds a lot more like me than ADHD, whereas my brother is pretty much all of the things for ADHD. He may not get into a good university because he has bad grades in his non-math classes.

It seems to me that ADD is spoken about far more often in the US than ADHD, while the opposite is true in Canada. Am I just imagining that? I only know about both because of American culture.

Turn your PC into a universal console4

I’m not going to lie, I’m a console gamer through and through. I grew up with a controller in my hands, and I just don’t connect to PC games as much. I know that plenty of people like to game with a mouse and keyboard, so I’ll let you know right now that the second half of this post is not for you.

——————————————————-

Part one: XBMC

        XBMC is a media center program that started out on the original Xbox, and has since grown to become a great media center program that would look absolutely gorgeous on your expensive new TV. It works on Windows, Linux, Mac, and if you really want to get your hands dirty I expect you could still install it on your old Xbox, Wii, or PS3. At least, if it doesn’t work on PS3 yet, it probably will in a few months.

        Plenty of people are building cheap PCs to handle all of their entertainment, putting XBMC on it, then hiding it somewhere in their home theatre. So if that sounds good to you, go check it out - it works perfectly well independent of what this post is really about.

——————————————————-

Part two: XBMC as a console

        Since it primarily runs on a PC, you may not feel like you’re gaining much by using XBMC as a “game console”. Isn’t that what USB gamepads are for? The answer to that is yes, and if you’ve ever used an emulator or played a PC game with a gamepad, the only thing you’d gain by doing this is a larger screen - since in theory you’d be using XBMC on a TV bigger than your monitor. If you’ve got a laptop you could just plug it into your TV, and win forever!

        But I still thought this was really neat because it would take all the trouble I’ve had with PC gaming - either using keyboard+mouse (meh) or setting up a gamepad every time I want to play (meh) - and give me that console experience I love. Basically, XBMC just acts as a sexy launcher for your PC games and for any other game you can play with an emulator. OF COURSE these would be perfectly legal backups of games you own, or games that are hard to purchase these days, etc. etc. You can have everything from arcade games to PS2 games on your PC if you’ve got the hardware for it, so by extension you can have all of those integrated in your XBMC box.

        Honestly, I’ll probably set this up at my dad’s one of these days. We just moved the home theatre into the basement, so we can sit around the fireplace and watch movies and play games and etc., and my brother’s PC is pretty close to the TV. Or I could just use my laptop. Either way, it’ll be cool. And we’ll go from watching some awful movie he got in the mail (Netflix will send out DVDs and it saves bandwidth) to playing a NES game and it’ll be great.

[note from the future: video now located here]

A great little Extra Credits episode about how to play games like a game designer - or, how to become a better game designer by studying the games you play. It’s only five minutes long, and while I could sum it up for you, that would be a disservice to you and the Extra Credits team. The series is basically required watching if you like to think about games, and especially so if you’re interested in working on them. Let me explain.

        Unlike, well, just about everything on the internet, every Extra Credits episode so far has had consistent quality. I really wouldn’t caution you away from watching any of them - you may not be interested in, say, the future of MMOs, but that doesn’t mean you won’t learn something from watching that episode. For all the other blogs and video series I keep track of, there are some that are great and highly recommended, and then there’s the rest. I say “so far,” of course, because they could easily lose steam in a few months - but that’s always possible.

        Anyway, if you love games, watch a few Extra Credits episodes. They love games too.

Resume4

This isn’t an official thing I’d actually send around, so I’ve put in fake contact info, but check it out and let me know what you think. I’m going to submit it to a bunch of jobs soon and maybe make minor modifications based on the job, but this is the core stuff I guess.

It looks pretty nice with all the formatting and stuff I have on it, but it’s still good as plain text, which is important apparently. You can see that at the link. Feedback would be great! Also it fits on a single page in the nice version.

Anyway, since I’m mentioning my tumblr in my resume (maybe it’s a little cheesy to say I do creative writing and essays here, but it sounds nice) - I need to make the actual page look good. Mine is atrocious and I don’t really have anywhere to put links such as RSS, an ask button, contact info, etc. Vael, I like your theme’s layout, but I would change the colours. I will take any and all help I can get with this, so send me your thoughts or get a hold of me when I’m around.

I have a list of things to post about, so rest assured - I haven’t forgotten about my tumblr. I just have more important things to write, such as a resume and job applications.

vael:
“ So yeah these pictures are great. I love pictures because they give you instant satisfaction.
http://sports.todaysbigthing.com/pictures/2011/01/07
http://www.todaysbigthing.com/pictures/2011/01/25 Unfortunately I couldn’t prepare my...

vael:

So yeah these pictures are great. I love pictures because they give you instant satisfaction.

http://sports.todaysbigthing.com/pictures/2011/01/07

http://www.todaysbigthing.com/pictures/2011/01/25 Unfortunately I couldn’t prepare my man-eating couch for when Demi was over :(

http://www.todaysbigthing.com/pictures/2010/12/09 in case you forgot this picture

http://www.todaysbigthing.com/pictures/2010/11/30 god these would cheer anyone up

http://www.todaysbigthing.com/pictures/2010/10/21 oh man what!!

That pizza XD I laughed out loud, in public.

Dog fort is still awesome.

Here’s a wonderful RSA Animate video about public education and how it could be changed. I have thoughts, but most of them would serve to convince me to abandon the comfortable wagon I’ve boarded here at university and I’m tired so it’s not really the time for thinking anyway.

        For a mostly unrelated but still incredibly interesting idea that’s sort of like this but applied to the workplace, read up on the concept of flow proposed by Mihály Csíkszentmihályi. I’ve been reading a sci-fi book distributed for free on the internet where the core concept is that this was successfully applied to all work, creating a new term for work called “grinding” because work became as entertaining and engaging as video games, thus a job became a “grinder game.” It’s conceptually interesting but reads a lot like fanfiction because characters have names like “D_Light”, “TermaMax” and worst of all “A_Dude”.

        I’m not even joking. There’s a character called A_Dude.

This is a relatively short thought, but I wanted to have a public post and get reactions. There’s a part in Capitalism: A Love Story (that sadly I don’t have a link for - if you look for and find a clip, please do share) where they discuss how life was “back in the day” in regards to taxes and the economy - according to Wikipedia “ the past "golden days” of American capitalism following World War II". I guess it’s close to the start of the movie. Anyway, excuse the huge oversimplification, but from what I remember the basic gist was that the taxes were far higher but everything was just fine because you didn’t need as much money anyway. Then presidents got elected by promising tax cuts and etc. and now people have grown up with low taxes and feel taxes are evil and think the government is stealing their money.

        I know there’s a lot of economics and history missing from this (feel free to enlighten me, though) but just focus on the taxes aspect. Whether or not you agree with government spending policies or like the people in charge or whatever, just the part about your money and the government using whatever portion of it.

        If your government were to RAISE taxes, and put that money towards increasing your quality of life and generally taking better care of its citizens, how would you react? You and everyone else with a job might stand to lose as much as 20% more of your income, but the money would go towards cheaper/better quality education, lowered costs of living, governmental childcare, lowered sales tax and things like that. It could very well be that you come out of the equation with more disposable income.

        Don’t just respond and say “yeah sure” or ravage me for being a socialist and a tax-lover - what’s the logic behind your position? Why do you think (or, more likely, feel) that way?

        For my part, yeah, I’m sure I already sound pretty sympathetic in regards to this. But then I’m unemployed and almost all of the money taken off of my previous paychecks came straight back as a tax return. Plus my parents (both previously/presently employed for the Canada Revenue Agency) have handled my taxes for me in the past. I would be ok with this, though, because I don’t NEED a whole lot of money above and beyond my expenses - money is only a means to an end. Money pays for my food, money will in the future pay for my lodgings, and at the moment it pays for my education. Maybe if I were nearly bankrupt I would worry about how much money I have, but as long as I can afford to live, I’m doing alright. If I have extra, that’s great - but having $100 in the bank and $10,000 is emotionally equivalent for me.

        You may, of course, dismiss this as naive and nod sagely from your vantage point in “the real world.” I doubt I will ever value money, however. If that’s the case, I doubt I’ll change radically when it comes to taxes. But please do tell me if you believe I’m wrong, or right, or if you believe much of anything on the subject.

vael:
“ Demi asks a very irrelevant question:
How do you make your game better than the Sims? Because someone, somewhere, probably has (or could) make a mod where you steal people’s souls. But that has shiny 3D graphics and multiplayer and etc....

vael:

Demi asks a very irrelevant question:

How do you make your game better than the Sims? Because someone, somewhere, probably has (or could) make a mod where you steal people’s souls. But that has shiny 3D graphics and multiplayer and etc. etc.

Given your experience with browser-based gaming, I have no idea why you would ask this, except as a question of just how good I can make the game.

There is no reason to compare the gameplay of 3D games to browser-based ones unless the BB game is trying to act as a 3D one. Game 3 isn’t even like Sims in any way. I don’t really know what 3D game it could be like, because it’s not designed as a 3D game. So, how could I make it better than the sims? Erm, I don’t know, by existing?

popular because you don’t stare at them for two hours making things happen. You play a minimal amount of time and get results, come back and do it all again. The reason MonBre failed was because it didn’t do that, it let you play as long as you wanted. People either got burnt out or subconsciously were like “wtf?” and quit, because no one cares about text and even ‘nice pictures’ as you seem to have an infatuation with, for more than 5-10 minutes.

And no, Sims wouldn’t have that. They tried multiplayer and it failed hard, no one has made a soul-stealing mod, they definitely haven’t  and won’t because the gameplay mod community sucks for sims 3, and even if it did exist it would be so bare and baseless.

Ok so let’s pretend The Sims wasn’t a terrible example and go with the one I thought of much later: Oblivion. Oblivion has soul stealing spells, you steal shit, whatever. You go ahead and dick around. You talk to people and etc. The thing is that Oblivion already does that kind of gameplay in a way more satisfying way than normal text could do - though I admit exceptional text could far surpass it. I just don’t know if “EBZ with no restrictions” would be *as good* as EBZ is - because those restrictions let them create the kind of amazing content that exists in the game. They don’t need to write 50 storylets about you stealing the souls of all the NPCs.

        I’d say most people would have given up on Oblivion by now if it didn’t have so many options for player created content and etc. - something Popmundo has socially if not in the actual game’s world (at least not on the level of player created races, quests, areas, items, texture enhancements, etc.). The other people would still be playing it because they can sit down and go nuts in the world, which is the whole “players creating their own story” thing. But that’s a lot harder to tap into in a primarily text-based game in the browser, because people can only do what you code for them to click on/type in. Players can only create the story of “I go around stealing souls” if you make that story for them. While you say, in theory, that your design would overcome these exact barriers that you mentioned would be in EBZ, they’re just as prevalent - if not moreso because of the larger scale of the project.

        I’ve been reading #AltDevBlogADay (which seems to post more than once per day, not that I’m complaining) and there are a few interesting articles of varying relevance. The first, The Fewest Number of Swings in a Fight, is about weapon design in games and you can take its lessons in terms of mechanic design as well. Basically, there’s the mathematical design (MurCity) where you have the fast weapon with low damage and the slow weapon with high damage and the ranged weapon with certain limitations. Then there’s the creative style where they have these crazy backstories and powers and the math comes later.

        Cats have nine lives is just about how death is implemented in games and it’s just something good to read if you plan on having death in your game. Off-topic but even so.

        Nobody Gives a Shit is about being an indie and what that means for your priorities. I think this one is important because a one man team has to be even more careful with his resources (time and money) than a team with a handful of members. The take home from this one, since it’s mostly about larger game development and especially consoles, is that you should make the mechanics of your game first and create something playable, if small. Then create the content. I.e. EBZ has been playable from the very beginning, even if all the content wasn’t there. All the mechanics were in place from the very beginning.

        You could say that’s what you’re trying to do with MurCity, but after a year? in development (will it be a year this summer? or two years? My memory D:) you still have plans to add more mechanics like groups and golems and farming and all of that stuff. For Game 3, rather than creating a massive world and adding the Soul Steal spell later and etc., create everything you want in a confined area. A demo, if you will. Build a little tavern, with the soul stealing and poetry and everything else established from the very beginning, and don’t worry about how they’ll work out in the larger context of the game. Just make the mechanics work in the confined area and tweak them as new areas create new problems. I doubt you’d need as much tweaking, if you KNOW your mechanics are great in the confined space. In as little time as possible, put together something that would make someone go “this is good, I’d like to see more”.

        This doesn’t change the fact that you have to create all of this content and any player-created stories are still variations on the possible stories you’ve set out, but there’s another problem with EBZ that you’d need to avoid: the very beginnings of EBZ aren’t fantastic. You quit and asked why you should care, and I played it for a little bit longer and said “go play some more, you’ll care” and now that we’ve been at it for a few months we love it. It grows on you because the good stuff really only comes into play once you’re established.

        But that’s because the game’s mechanics are relatively weak, the presentation is low-key, and your enjoyment all comes from the story. Take a game like Angry Birds or Cut the Rope for iPhone, and all they are is a neat little mechanic that makes you want to keep playing. Because the mechanics are simply and physics based, within five seconds you’re either interested in playing more, or you don’t care. Game 3 won’t be as simple or easy to pick up as that, especially because it’s text-based and not an iPhone game (both are limitations these days) but if you can grab people at the start, then you’ll keep them around long enough to experience the cool stuff. If they decide they don’t care within five minutes of signing up, you’ve lost them, because that would mean the good stuff doesn’t come until later.

        Also remove anything that could be seen as grind from the game. Content gaps and repeating the same uninteresting stuff are killer. I don’t know how you could deal with player choice to grind (i.e. me grinding low-level persuasive stories to progress faster) but that depends entirely on the situation.

        Hopefully this is somewhat coherent. I just pumped this out while waiting for the next bus so it may not be very well organized or persuasive.

—————————————————————-

        To respond to the bit of the post that I quoted, the fact is that you do have to compete with other games even if they aren’t in the same medium. Unless the game really, seriously takes up absolutely no time to play which could be a bad sign anyway. If someone can play a shiny, 3D textured (though it could be 3D too), high definition version of your game on their console/PC, or even worse on their handheld, then you are screwed. Presentation does mean matter, as does convenience, and the other thing is that a full-fledged game has a budget and a team and a lot of other things that you can’t compete with. Flash-based Portal isn’t quite as good as the real thing. Text-based Portal would be atrocious. There’s a definite something to be said for physically sneaking into a building and stealing stuff compared to clicking a button that says “sneak in” and then one that says “steal stuff”.

MY NAME IN SHINING LIGHTS4

Well, if you consider your monitor a bunch of tiny shining lights (pixels) rapidly flashing in front of your eyes. Honestly even if you don’t know my last name, I’m the only Matt on the page, so scroll down a little and look for it.

        This is what I was talking about a few weeks ago! The Language and Brain Laboratory is doing a lot of cool stuff and it seems like I’ll be the one putting together the programs for the experiments. Or helping to, at any rate, when I learn to use the tools. I’m hoping it’s pretty easy, it honestly can’t be that complicated to have a black screen show words with a specific timing and capture a couple keyboard input events. There’s a program for it, and I’m willing to bet it’s designed so you don’t need to be a hardcore programmer to put experiments together, so it ought to be pretty simple.

        Famous last words, I know.

At any rate, here’s what I need to do in the next little while. Unfortunately, most of these have no due dates, so it’s hard feeling really motivated about it.

  • Monday: Linguistics assignment. I have one question left, and I need to print it, so I’m waiting to finish it when I actually have a printer.
  • Thursday: 200 word story in french written in past tense, using the three main varieties of past tense.
  • Write funny instructions for the GLaDOS head cake, then submit it to my Computers teacher so he can build a database of recipes for our assignment.
  • Finish the Oracle of Objects python script for Jim Davies. Need a way to parse the results from that.
  • Check out Presentation to help Masako Hirotani.
  • Take notes on chapter 9 for Psychology.
  • Read chapter 10 for Psychology.
  • Read a couple chapters for Computers.
  • Read ahead a bit for Philosophy.

        Except for the part with Dr. Hirotani, this is all stuff I’ve known I have to do for at least a week. I, uh, haven’t really done much work in the past week. If I HAD been working all of the time, I would probably be able to rent a game and play that in my spare time. It’s all going to get done, of course, I just used my free time tweaking my computer and reading things on the internet. Ah well. Some day I’ll run out of things to check out.

Some random tidbits about my day/recent happenings:

  • I mentioned a long time ago the gender differences between beginner fencers - in retrospect I should have emphasized that this was mainly a thing beginners did, because there’s no difference at all between the more experienced fencers. The girls are as competitive as the guys, if they’ve been doing it for at least a year. The update on this story is that pretty much everyone who wasn’t serious about fencing has stopped coming. I think I’m staying in foil, and I’m the only beginner doing that, because the foil teams were already full. There are two (maybe only one now) girls who stayed for sabre, both of whom I think were aggressively recruited for the team. They’ve been getting a lot of individual training from the coaches. Then there’s two guys who are doing epee, again because that team needed people. And that’s it, about five people of the (if I remember right) thirty or so who paid $80 for the beginner course and club fees. The two girls in sabre (given the nature of the weapon) are as aggressive as any of the guys, so the point I made in the original post is basically moot.
  • I met Dr. Masako Hirotani today to discuss volunteering at her lab. When I first got there she was talking to a student from Japan (she’s Japanese, I believe, though her English is quite good so she may have been born here) about whether you should say “that makes sense” or “that make sense”, except at the speed they talk it’s pretty hard to tell the difference. We spoke for a bit about my skills and interests in regards to the lab, then I went to a meeting with a few of the other students working in her lab. One of whom is in my Phonetics class, the other of whom is the president of the cognitive science undergraduate group thing, and was born in PEI! So that’s cool. We’re looking at doing tours of the lab for high school students so they can learn about how cool cog sci is and stuff.
  • Went to one psychology study earlier today, being conducted by a young guy. Possibly a graduate student doing his own research. He was pretty tired. I should note the way experiments are conducted - to avoid affecting the results by giving you subtle feedback on what you’re doing, the experimenters tell you what you’re going to be doing and then leave you alone to do it. You have to do a lot of training to properly conduct experiments, even if you’re only going to be around the subject for a minute or two - so more experienced experimenters are pretty careful around their subjects. Younger ones less so, and this was the first time I’d been around someone who seemed like some regular person who happened to be doing research.
  • Went to a second study a short time ago. Found out I wrote it down as 4:30 when it was actually at 3:30. The experimenter was again someone young, and she was understandably unhappy. This is where the younger experimenters thing comes in, because I apologized and stuff and she didn’t even acknowledge that I’d just accidentally screwed up. In my (admittedly small) experience, I figured someone older would be more understanding. Could be I’m wrong and taking it personally, but I felt terrible and she did as much as possible to make that worse. On the bright side, I may not be penalized because she said she’d reschedule me in a couple of weeks. An older experimenter would probably just dock the required 1% from me and be done with it.

Anyway, I’m off to help set up the strips for the fencing tournament being held here this weekend. I hurt my leg last week (pushed myself too hard when I was trying to be tough) so I won’t be competing, but I’m probably going to go watch with my parents so they can see what it’s like and I can learn what to expect if I ever get to compete.