So instead of being productive last night and this morning, I went through all my old posts and tagged them. Then with the help of my lovely assistant, Vael Victus, I edited my theme a bit to add a link to my ask page (which has always existed, but never been used, because I never mentioned it and didn’t know how to create a link in HTML) and a tag cloud on the left to make use of those wonderful tags.

        I wish I could embed the cloud in a post, as a way to show you all the tags, but I can’t think of any way to do that. So go here and wait for them to load, over on the left. Then click the tag you’re interested in!

        I just need to remember to tag all my future posts, so that the tags continue to be useful. If you don’t share every single one of my interests, it’ll save you from having to read through absolutely everything I’ve ever posted. My only regret is that by trying to avoid making multiple posts per day, I’ve made a lot of posts that cover multiple subjects. So you’ve got posts that are tagged with anime, books, links, and gaming. If you’re looking at the books tag, you’ve got this giant post and only the last paragraph really matters to you. Sucks for you, I guess.

        I still need to fix up the colours, and then I’ll be marginally happy with the design. Actually, I’d be happy with the design if the colours weren’t atrocious. FINISHED! Still, now I’ve got tags and you can see them and use them maybe!

This post is going to be really short to make up for the last one being really long. I didn’t realize how long it was D: But that’s ok, nobody was forcing you to read it.

I’ve been “relaxing” a lot recently, which is to say “doing anything except working.” At the moment, the work I need to do is:

1) Get a job

2) Work on the experiment I’ll be running in the fall (write 62 more sentences, work on ethics proposal)

So this is me admitting that I’ve been screwing around for a few weeks and need to stop for a little while. Sadly, these two things are more important than writing beautiful tumblr posts, playing video games, and watching anime.

I’ve set up LeechBlock to keep me in line again, and now that I’ve publicly stated my responsibilities, I’m hoping for some help in sticking to them. So my job is 1) and 2), and your job is 3) abuse me if I tell you I’m not working.

I’ll be back in a week!

Bad Writing Showcase 1

I’m calling this Bad Writing Showcase 1 because I can’t think of a better name, even though I hope there won’t be a Bad Writing Showcase 2. Still, I could screw up another post, and I could also showcase writing that isn’t mine. Bad Writing Showcase 1 just gives a better sense of closure than “Bad Writing Showcase.”

        Moving on. Below is a post I wrote a little over a week ago, which I never published because I felt pretty bad about it. I spent a lot of time writing it and trying to make it good, but as it is now, it can’t be what I want it to be. I’d have to do a complete re-write of it (my old Persona post is in a similar situation) and I just don’t really feel like doing that. When I say it isn’t good, what I really mean is that it isn’t good by my standards - I know I can write better than this. I’ve made these same mistakes before, and learned how to fix them. In fact, it’s eerily similar to the MacBeth essay I wrote. I’ve also made the same mistakes a ton of times in other blog posts, but it’s getting to the point where I need to do better.

        Much like my MacBeth essay, if it’s taken paragraph by paragraph, the writing is pretty solid. But much like my MacBeth essay, it was written without a thesis or an outline. It’s just a bunch of slightly related thoughts strung together, with a sloppy introduction and conclusion that try desperately to make some cohesive point out of all the individual paragraphs. It’s ok to sit down and throw out a big rant, because I can post whatever I want and who cares if anyone likes it or thinks it’s good? But I kind of want to take things I’ve written and say “hey, look at this, it’s really damn good and incredibly smart.” Also I fantasize about being paid to write smart things for video game blogs but that’s a risky proposition. So, in short, if I wanted to do those things, I would need to apply all my knowledge about writing to at least a few posts.

        That means taking the time to plan out my thoughts in advance, starting with a clear thesis and making sure everything I write serves to support it, and revising to fix the messy spots. I’ve been working on that for a while, and I’ve got a couple sheets of paper covered in notes for when I sit down to write one of these wonderful posts. It’s getting to the point where the individual paragraphs I had planned are becoming essays in their own right. I need to get other things straightened out first before I can start writing seriously, though.

        Anyway. I’m not going to go through this and point out everything that’s wrong with it, because I wrote it and I don’t want to tear my own work apart. Plus I don’t want to be tempted to improve it. I may start over at some point, but for now, it’s testament to the day I realized I can’t expect perfection to simply flow out of my fingertips. If you’re really bored, check out older posts and see how I couldn’t find a way to write a solid conclusion because they suffered the same problems.

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Gaming and the mainstream

Inspired by a MovieBob episode I overheard my brother watching, in which he has the following to say about film critics and the general population:

It’s often said that the problem with film critics is that we’re out of touch with normal people, because we see hundreds of films a year and thus get tired of formula quicker, and bored more easily, than people who only see a dozen or less. As such, we tend to overpraise certain films for things like narrative abstractions, explicit sexuality, taboo subject matter, or creative violence, because we’re just desperate for anything that surprises us - and conversely that we’re overly dismissive of otherwise solid films because they aren’t different enough to keep us awake.

        He mentions gaming, as well, to say that if every gamer were like Yahtzee or the Extra Credits crew, we wouldn’t get things like Halo: Reach (as he called it, just Halo 3 with a jetpack added). I don’t think that’s anywhere near as interesting as a subject, though - it’s just simple economics, and it applies to games, movies, books, television… If it sells, you make it, even if it’s derivative/unoriginal/starting to get stale after eleven iterations/not even that good/etc.

        Gaming is in a worse position than other mediums, because it doesn’t have the long history of great examples that break the mold that other mediums have, and it’s still a commercial industry at its core. Most games today are made as merely average commodities, as opposed to the exceptional (Portal 2) or the intellectual (), and that’s just how the industry is right now. There’s nothing wrong, per se, with making your game based on mechanics or “fun,” but it’s not really enriching anyone’s life if you have nothing interesting to say beyond “look how realistic our explosions are!” If you don’t have any issues with that, by all means, make what sells.

        But what I’m really here to talk about is the gaming public (your parents, perhaps your children, your co-workers who don’t know what a ‘source engine’ is) and the way they’re different from gamers. It’s not just the gaming media that have completely different ideas and expectations about games from everyone else - the gaming media is for gamers, by gamers, and we share their ideas and expectations. Perhaps it would be more accurate to say that they share ours. But to be accepted as a medium and an art form, games are going to have to deal with the radical differences in its audience. Things are better than they used to be - smartphones and the Wii have brought gaming to the general public, but compared to books and film, it’s still a niche.

        People like your parents and your “non-gamer” co-workers and friends probably play as many video games per year as I watch movies: a handful at best. “Gamers” either play or keep up with more games per year than so-called “non-gamers” have played in their entire lives. We may scoff at minigame collections for the Wii, or cry that “Angry Birds is just a reskinned version of a flash game I played years ago,” but for the average person, these are totally new to them. We may have played similar games in the past, perhaps even better games, to the ones “non-gamers” buy in droves. But there are only a few million “gamers.” Meanwhile, there are billions of “non-gamers.” Very few developers can afford to cater to the gamers now, because the audience isn’t big enough to sustain the costs of development for modern systems. Of the few million gamers out there, how many only buy strategy games? How many only buy shooters? Each genre has its own niche audience among the greater gamer population, while “non-gamers” don’t even know what those terms mean - they just buy the fun games.

        Hollywood makes films for people who only watch a few movies per year, and film critics complain about it. But film is accepted as a medium because the average person still watches some movies, and they’ve probably even watched a few really good ones. The absolute gems of film are just as accessible to them as the summer action films - all they have to do is buy a ticket (or DVD) and sit down to watch. Video games still aren’t accepted as a medium because they’re foreign and strange to most people, who only play those few accessible titles. The difference is that games made for people who have been gaming for years are NOT as accessible as Wii Sports Resort, and the average person can’t get over that hurdle. My dad will occasionally take our Wii and Wii Sports Resort with him when he goes out, and play it with people who have never even seen it before. Could you do the same with Starcraft 2 or The Witcher? Of course not, because they rely on you knowing a lot of other things that you’ve learned from previous games.

        (Side note: among the people who play games on their computers at all, I would guess that the proportion of “gamers” to “non-gamers” is far more skewed than that for dedicated gaming consoles and handhelds, making core games and complication the rule rather than the exception)

        MovieBob said that film critics are “out of touch” with normal people, but he went on to justify that in the context of a film critic. To him, being out of touch and having higher standards for films is no problem, because it leads to a greater appreciation of the medium that “normal people” don’t get when they only watch movies like Transformers 2. But that justification only works if you care about film as a medium, and aren’t one of the people who just want to see something fun or interesting. Hopefully something fun and interesting that blows up. The average person will still see the film critic as out of touch, because to them, Transformers 2 was still fun to watch, and the film critic is just too jaded to enjoy it.

        So what happens to video games? A medium built on us, the gamers, all of us out of touch with what normal people can handle? If you tell someone who hasn’t been gaming for years to “press the L3 button” on a PlayStation controller, they’ll just glare at you. Using a piece of plastic that has four directional buttons, four face buttons, four shoulder triggers, two analog sticks (which press down to provide two more buttons) and now three “control” buttons (start, select, and the PS/X button in the middle of 360 and PS3 controllers) is not a skill most people have. Swinging your arm to swing a sword is much easier to understand, with the next best thing being a button that says “kick” used to make your character kick. Why is it any wonder that normal people like my father can play games on the Wii or in an arcade (granted, not very common these days, but they can handle it), yet he can’t figure out how to watch a movie on my PS3… or how to turn it off afterwards?

        And now, I realize the solution is incredibly simple. Just wait. In another decade or two, everyone will have grown up playing video games. Problem solved. When most people were illiterate, books didn’t have much widespread acceptance as a medium. “Moving pictures” were probably incredibly frightening to people who didn’t grow up with them. Now that video games are in the hands of an audience at least ten times the size of what it used to be, it’s only a matter of time. Yes, video games are complicated. Yes, most people don’t understand them. But that’s changing, as more and more games fall somewhere between “dead simple” and “requires fifteen different buttons to play.” Before long, there will be plenty of games for people of every skill level, and then the medium will be accepted by the general public.

Video Games Live Ottawa

On friday I had the wonderful pleasure of experiencing Video Games Live - basically, music from video games performed by an orchestra (with choir). First of all, holy crap, the music was good on its own. When you knew the piece, that was just a bonus. Second of all, it was a pretty sweet event all told, music aside - they had booths from Microsoft and Sony, demo hardware, a Guitar Hero tournament, a costume contest… It’s pretty much the closest thing to a gaming convention Ottawa will ever have. I highly recommend you see them if they’re playing in your area.

        Let’s move on to the summary of all the fun I had (that you didn’t :( ), shall we? I don’t know about you, but that sounds great to me! From what I understand, here’s what Video Games Live does: play shows anywhere there’s an orchestra willing to play the music, with video accompaniment of cutscenes and gameplay from the games. They travel around and play with local orchestras, playing an assortment of the 80 or so songs the creator has arranged for the project. They try to play different songs everywhere they go, so it’s worth going more than once. They take suggestions on songs, too, so if I got to choose I’d love to see Assault of the Silver Dragons from FF IX, or Eternity ~ Memory of Lightwaves ~ from FF X-2, or even Destati from Kingdom Hearts. I would have been the happiest boy in the world if either of those were played.

        Well, life is full of minor disappointments. They played lots of other great stuff, though! In no particular order, they played a medley of retro games (Joust, Centipede, Ghosts ‘n Goblins, etc.), the opening sequence for Assassin’s Creed 2 (literally, they played the video behind, and did the music as it played), a similar video-and-music arrangement for God of War 3 (not sure if the video is from the game or not, as I haven’t played it, but it showed stuff from all three games so the song may have been a mix as well), an arrangement of songs from the Halo series, a medley of vanilla Megaman songs (from Megaman to Megaman 10, but no Megaman X or any of that stuff), an arrangement of character themes for Street Figher 2 (if Guile’s Theme is in SF 2, they played it) a piano medley of Final Fantasy songs (this made me so happy, I knew every song XD), a piano medley of Mario songs (half of which was played while blindfolded, and received the night’s first standing ovation), and maybe a few others I’m forgetting… There’s more, but the others bear special mention, so I’ll get to that.

        They picked two people out of the crowd to compete for a high score in Frogger, while the orchestra played the background music. The ultimate winner was a man lovingly nicknamed “Jesus” by the crowd. Jesus only hopped on the lady frog once. What a great monogamous example for us all.

        After the intermission, the winner of the Guitar Hero tournament was brought on stage to play a song alongside the orchestra (on Guitar Hero, obviously) - if he could score 175,000 points on Hard, playing Jump by Van Halen, he’d win some stuff. His response: “I want to play it on expert!” He got 200,000 points in the end. Pretty cool.

        They also played Baba Yetu (the song from Civilazation IV that won a Grammy, the first for any video game), accompanied by the original singer for the song, because apparently he’s from Toronto. Pretty sweet.

        The vocalist for all the songs was Laura “FluteLink” Intravia, who (I think) was recruited by the group after they saw a skit she’d performed and uploaded to youtube. She did the skit live, with a plush Navi over her shoulder, which was cool.

        Now I’ll give you three guesses what the finale was. Here’s a couple of hints: the title ends with the word “angel”, it had to be played by an orchestra and a choir, and it’s more than ten years old.

        If you called it before the end of that sentence, congrats. If you didn’t, you need to brush up on your gaming history and dust off a copy of Final Fantasy VII - the finale was One Winged Angel, and it was great. Lots of people did their best to sing along, mostly poorly, because who remembers all the lyrics anyway? You know, except the Sephiroth part. While it was an obvious choice for the finale, that certainly doesn’t make it a bad choice, because it was a totally fitting finish.

        Everyone stood and cheered, and a chant for one more song rose up around the room. It continued for a minute or two, and died down a little when it started to seem like we weren’t going to get it. Then it got a bit stronger, and finally they came back for an arrangement of music from Chrono Trigger and Chrono Cross. Everyone pulled out their backlit screen of choice (DS, cell phone, PSP) and waved them around. Probably looked really, really awesome from down on the stage. One guy was waving a laptop. A couple of the guys we’d met up with while we were there waved the copies of Chrono Cross they’d bought just before coming to the show. Lucky bastards got them for twenty bucks…

        All jealousy aside! After that song was done, everyone stood again and clapped and clapped until they said “if you guys keep standing, we’ll just have to keep playing!” Spoiler: we stood. For our second encore, we got a rendition of Still Alive, with lyrics up on the big screen for the two people who didn’t know them already. Everyone sang along, and it was great.

        Everything about it was great.

lilystranger:
“ kkkaaatttsss:
“ OhYes.
”
*sigh* >.

lilystranger:

kkkaaatttsss:

OhYes.

*sigh* >.<

Newton meant - for every action force, there’s an equal and opposite reaction force.

The public just twisted this up or misunderstood it.

I hate to sound so pessimistic, but just cause you’re sad/alone/crying now doesn’t mean you’ll be better later. I’ll probably make another post on this later.

Realistically, you’ve got nowhere to go but up.

Time of Eve is a smart little anime series, revolving around the titular Time of Eve cafe - where they enforce the (illegal) rule that there is to be no discrimination or distinction between androids and humans. It’s also very short - only six...

Time of Eve is a smart little anime series, revolving around the titular Time of Eve cafe - where they enforce the (illegal) rule that there is to be no discrimination or distinction between androids and humans. It’s also very short - only six episodes, each of which is only fifteen minutes long. They’re all nice, self-contained stories about the characters the episodes are named after, and it all comes together in the final episode to be rather heartwarming. I kind of teared up at the end, too. There’s more I want to say about the last couple of episodes, but then I’d be spoiling everything, so just go watch it on crunchyroll! It’s essentially a film that’s forced to have good pacing thanks to the episodic format.

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        Speaking of anime, just about everything I’ve watched over the last year or so has been on crunchyroll. It’s free, it’s subtitled in english and released in a reasonable amount of time after the original airing in Japan… what more can I want? Well, ok, it would be nice if their player wasn’t so screwy and would actually work properly on my laptop. Still, it’s incredibly convenient and I definitely prefer watching shows as they come out instead of picking up an older show with a ton of episodes to catch up on.

        I hadn’t really been keeping up with anything throughout the school year, but I figured I had enough time on my hands to check out a few shows, so at the moment I’m watching:

  • The World God Only Knows season 2 promises to be as solid as the first, which I really enjoyed, though I know it’s not perfect - but it’s a solid 7 or 8 out of ten
  • Blue Exorcist stars the son of Satan and a human woman, who has been raised by an exorcist - based on the show’s title, I’m assuming he’ll become an exorcist, but the one episode I’ve watched showed promise
  • Steins;Gate is set in the same universe as Chaos;Head, another show I enjoyed from… jeez, last summer. I think it’s hilarious so far. The main character wants to be a mad scientist, although he has to try pretty hard at both. He may or may not have managed to invent a time machine microwave. He also has a hilarious “diabolical” laugh. The time travel and mystery aspect of it seems to be coming along quite nicely, based on the first three episodes.
  • Deadman Wonderland is the big surprise for me. The name was mentioned in passing in the first impressions post on Blue Exorcist, though they have yet to actually do a piece on it. I checked it out, and I really, really liked the first episode. We’ll have to see where it goes from here, but it starts off with a kid being framed for the murder of his entire middle school class. Then he’s sent to a prison for death row inmates, where they’re exploited as part of a circus/theme park and allowed to live so long as they can perform well. Definitely an interesting premise. Whether they do anything with it, or just turn it into dumb shonen, is up to them.

All of this stuff is up on crunchyroll, likely even on the front page. If it sounds good, go check it out!

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        Some quick links to stuff I’ve read recently, which I can’t possibly do enough justice to. It all comes highly recommended, I assure you, but I don’t have much to add of my own.

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        And finally, I’ve been playing the original Sly Cooper game, and I’ve really begun to resent it for its totally archaic design. Essentially, it’s a PS1 game like Spyro or Crash Bandicoot (yeah, I’m simplifying things way too much) stuck in the skin of a PS2 game. Granted, the game will soon be ten years old. That doesn’t mean I can’t tell when my time is being wasted. I’m convinced that it uses dynamic difficulty adjustment (making things harder if you do well, and easier if you don’t) in all the bad ways, making some sections impossible to complete until you’ve died a 3-5 times, and after that making them easier in the most obvious ways possible (feeding you free lives and damage protection).

        Sly Cooper has four hub areas, each with seven levels (total 28 levels) and a boss, then a final boss (total five bosses). Only about 20 of the levels seem to be actual platforming/adventure levels, with the rest being minigames that put the game’s flaws in the spotlight. Realistically, it’s only about a 4-5 hour game. You should finish most levels your first time in about ten minutes, with even less on the minigames (usually timed to last only a few minutes). In practice, you’ll fall prey to pointless and silly deaths at the worst times and have to replay certain sections of various levels repeatedly, simply wasting your time because of silly design decisions (one hit deaths, being unable to swim for half the game, long-range attacks that can’t be avoided when a guard enemy notices you). And I resent that. It makes sense to want to say “it’s got eight hours of gameplay!” but I would like the game more if it were shorter. It would be an enjoyable little romp otherwise! But instead the few bad levels have spoiled the whole thing for me.

        Also, they tried to make the bosses varied and interesting, but in practice it feels like they ran out of money and had to rush the boss levels. But that couldn’t possibly be true, because making completely new types of gameplay just for one boss fight or minigame (i.e. the rhythm game boss) probably cost them extra money, and simply made the game worse. Who really thought it would be a good idea to add these levels in? Did someone actually say “you should beat up chickens while being attacked by roosters with bombs”?

        (though I might have liked it better in 2002, at the age of ten, but that’s… bad)

net slum: Hydrophobia: Prophecy4

vael:

http://store.steampowered.com/app/92000/

Yes, it looks bad. That’s what makes the game look so delicious, because you can tell they have an official marketing person who wrote the content for that page.

BREATHTAKING VISUALS

I had my breath taken once in portal, when I saw that you can put…

Here’s what Jim Sterling had to say about Hydrophobia: Prophecy:

Nothing is yet known about the game, other than it is a thing. Episodic games can have a habit of disappearing before reaching their conclusion, so this is terrific news for the three Hydrophobia fans on the planet, otherwise known as “two engineers from Dark Energy Digital and one of the engineers’ autistic kids.”

Jim gave the game a bad review, basically saying it sucked and was boring and lame, and someone from the company called him repeatedly to complain about his review and tell him he was playing the game wrong. Yes, their game is actually wonderful, but you won’t realize it unless you play it properly. Too bad the developers didn’t include instructions for their way to play the game.

Morality of used games

A couple of weeks ago, I set off from my house with a backpack full of games I knew I’d never play again. My brother had agreed with all of my choices, and we’d had them sitting in a box, waiting to be disposed of in any way possible, for a long time. This was stuff like Ape Escape Pumped & Primed, Pokemon Battle Revolution, games we either picked up in a bargain bin or as a well-intentioned gift. Maybe a few that seemed like a good idea at the time (Star Wars Force Unleashed, Ridge Racer 7). We’d tried selling them to our friends, through a yard sale, and we just couldn’t find anybody willing to give us any decent price for them.

        So I took them to the one place I knew would be forced to take even the worst game off of my hands: GameStop. I looked at the pile of games, and I said to my brother: “I almost feel bad for making them take these games. I’d refuse, if I were them.” I apologized when I went in, and the guy (the manager, I think) laughed. I unpacked all the games, he rang them in, and the total came up to around $90. If you buy a used game when you trade something in, they give you an extra 50% credit. New total: $134. The catch: I had to use all the credit right away.

        So I bought Assassin’s Creed: Brotherhood used, which was 100% worth it. Then I bought Final Fantasy Tactics A2, also used. With $70 left, I couldn’t think of anything to get, and ended up getting Dead Space and Dead Space 2 - both used. I didn’t really want Dead Space 2, given that I haven’t played the first, so I asked my brother and we agreed to return it in exchange for a Portal 2 pre-order.

        This was definitely a great deal for me - I got rid of a box full of junk, and scored four games in exchange. But does that make it right? I got, literally, dollars and cents for most of the games. I got Arc the Lad: End of Darkness for $10 in a bargain bin, and they gave me $0.37 for it. That Ape Escape game got me $0.45. Pokemon Battle Revolution was worth about twenty bucks, and Yoshi’s Island 2 was worth $15. All of the games I sold them will be sold for a much higher price, the profits going solely to GameStop. The three games I bought used didn’t contribute anything to the developers beyond what they got from the first sale. Some people like to make the argument that “used game sales drive new game purchases” - yet GameStop gave me $45 just for buying one single used game from them. I could have just bought a $10 used game from a bargain bin, and gotten that bonus credit. There are no restrictions on it, except with pre-orders I think. You think they’d be doing that if it didn’t make them a profit?

        So, in short, I may be a bad (or at least selfish) person. I made a profit for a large corporation, and I contributed nothing to the people who genuinely deserve the money for the games.

        edit: I traded in exactly 30 games, if I counted the receipt properly - so an average of $3 each