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July 2011

Jul 31, 2011 1,262 notes
#gaming #Final Fantasy
The Catherine & Cheating Saga, Pt 3lamattgrind.tumblr.com

remnomicon:

lamattgrind:

Part 2 of my post from yesterday. If you haven’t read it, this won’t make as much sense. I said that I would write about “how I see love, why I say that Brittany “cheated” on me with an emphasis on the quotation marks, and why I have no problem with it.” Read on if you’re interested, and if not, you probably hate me by now. Sorry!

……

NOTE: THIS IS UNEDITED AND MAY BE OFFENSIVE AND/OR POORLY WRITTEN

—

Okay, I’ll admit that I still check your tumblrs and although I’m trying to keep a low profile… I really have to reply to this.
I guess this is partly because I don’t like your point of view but mostly because it’s just an interesting subject.

—

Hmmm, where should I start?

Well here’s something, it’s pathetic to be selfless.
I mean this and if you don’t already know why, you should by the time I’ve finished explaining myself.

You’re losing if you’re being selfless, you’re worse off, you care more than they do, etc.
I’ve never really had a good relationship that involved me being selfless, and by the looks of it, neither have you.

A relationship is more like a mutual agreement; you have something to offer them, they have something to offer you. This isn’t love, this is just my definition of a relationship.

Now, if you’re being selfless in a relationship, guess what? You’re losing, you’re with them because you love them, not because of what you can get from them.
You need that person to feel the same way about you for you to be on even ground.

A good relationship is a balanced one.
All in moderation.

Here’s where it gets complicated.
Love is a fickle and difficult thing, it’s difficult to control and it usually has awful timing. To put it simply, love is a mess.
You don’t want to take love lightly because it’ll bite on you on the arse as soon as you throw it off balance.

This is why you can’t be selfless, the most emotionally invested will be the most hurt by the end of it. Selflessness is the path to self destruction.

(I’ll write more on this if you ask me to.)

—

This is the part that sickens me. The fact that you could accept being cheated on, the fact that you’d let this shit happen to you.
I really wonder if you have any pride at all, you never seem to show any backbone and that’s one of the reasons why I never particularly made an effort to talk to you.

Y’know what? I don’t think I can talk about this subject without getting biased or angry. I guess I’ll write more (if you want to see it) when I can be sensible about it.

The difference here is that you’re looking at relationships as something game theory calls “zero sum” - in order for one person to gain, another person has to lose. Wikipedia’s example is cutting a cake - if one person gets a larger piece, then someone else gets a smaller piece. On the other hand, I see it as a “nonzero sum” situation - essentially a win/win situation. If I say something nice to cheer up a friend, I haven’t lost anything by giving them a bit of happiness. Which sounds dumb because you can’t give happiness but shut up. Anyway, now that I’ve introduced the idea of nonzero sum situations…

        What, exactly, do you lose by helping someone? You say that as if it’s a totally obvious conclusion. And caring about someone more than they care about you is only a problem if there’s a massive difference (i.e. they hardly care about you, while you’re under the impression that they are the love of your life) or you think that caring about someone entitles you to get something out of it. The thing is, whether you’re friends or more than that, having a good relationship with someone probably makes your life better. You enjoy talking to them online, or hanging out, or whatever. So you’re getting something out of the deal by default.

        Not to mention you aren’t entitled to anything. You don’t “deserve” to have someone love you, or stay in a relationship with you. You earn that. They could leave at any moment, so don’t take them for granted. They probably won’t, but so what? You shouldn’t treat someone badly under the assumption that you can make up for it later.

        There’s a fundamental problem here in that you say all of these things as if a relationship has to be zero sum. It doesn’t. I’ve become friends with Vael over the past two years, and not only has it not cost me anything to have great conversations with him, we’re both better off for it. Why would a romantic relationship be any different?

—————————————————————-

        It needs to be said that love isn’t binary - you’re not 0: in love and then suddenly 1: in love. When you kind of like someone, you definitely shouldn’t place their happiness above your own yet. When you’re starting to love them a little, you should think twice before doing something that would hurt them. Then when you love them a lot, you’re really, truly in love, that’s when you should be selfless. If you’ve come that far, they probably feel the same way. Ideally, they’d treat you equally well.

        If it’s a romantic relationship, and you break up, then whoever made that choice probably has good reason for doing so. A lot of the time, the other person probably still cares about them, and is naturally pretty hurt by that. But then, if your feelings for each other were mutual, why would you be breaking up? Of course the person who still cares will be hurt. So I don’t think it’s right to judge the end of a relationship the way you have. Alternatively, you’re judging entire relationships based on how they end, which is equally wrong.

—————————————————————-

        Two things that should be disgusting to anyone with a heart: basing a relationship on what you can get from someone, and basing a relationship on the need to possess. Granted, we all have acquaintances we only talk to when we need notes for a class we skipped missed, and other small things like that. I’d understand if people have a problem with being used that way - because, yeah, if you’re that person then you’re being used. But I’m not going to get worked up over something like that. Now, if someone only talks to you when they want to borrow large amounts of money, should you be ok with that? No, definitely not. But that’s different from giving someone your notes, or only being asked to hang out in specific situations.

        The second, then - the desire to possess. This is supreme selfishness, and it’s something a lot of people wind up in without realizing it. Love isn’t based on the desire to possess someone as an object, for them to be yours, and yours alone. Are you upset that your partner is leaving you because you care about them and think they’d be happier if you were together? Or are you upset because you’ve lost a thing that is yours and it makes you happy, which is what really matters? It’s one thing to be hurt, because something that made you happy is gone. It’s another thing to want it back only because it made you happy. When your happiness makes someone else unhappy, that’s a zero sum situation, and you should generally feel bad about that. If it’s someone you care about (or think you care about), you should feel especially bad about it, and doing so is proof that you care.

        So I ask you, what would having pride have done to change my situation? Should I have been proud to possess such a great thing, one that makes me happy all the time? Should I have been proud to have a girlfriend, simply because I did good things for her and her gratitude was confused for love? I’m proud to have done the right thing, even though it hurt. I’m proud that we managed to work things out in the end. I’m proud that I had the strength to pull through it all. I’m proud of the things that I can do, the good fortune I’ve had to lead the life I have, and the relationships I’ve forged along the way.

        I have enough of a spine to stand by what I believe, but not so much that I become a massive, bony dick who stands stubbornly by things that are proven wrong, and insults others because they disagree and not because they deserve such unkind words. It would sicken me to see someone act like that, and I could never live with myself if I were to act that way. Luckily, then, those kinds of people tend to be unaware of their true nature. I can only hope that someone would show me the truth, if I became so despicable.

Jul 30, 2011 2 notes
#personal #recap
Love Should Be Selfless, and Thoughts on Cheating

Part 2 of my post from yesterday. If you haven’t read it, this won’t make as much sense. I said that I would write about “how I see love, why I say that Brittany "cheated” on me with an emphasis on the quotation marks, and why I have no problem with it.“ Read on if you’re interested, and if not, you probably hate me by now. Sorry!

        I think the ideal form of love is selfless. If you really, truly love someone, then you should want them to be as happy as possible. If being in love requires you to get something out of it, then you don’t love them as much as you think you do. If I had forced Brittany to stay away from this guy, because I really did think that being with her was the only way I could be happy, that wouldn’t have been love. Or, at least, it would have been showing that I loved myself the most, and cared more about my happiness than hers. I let her go because I knew that if it worked out, she would be happier with him than she ever would be with me. We might have been content together, but because she didn’t truly love me, it wouldn’t be a perfect, happily-ever-after kind of thing.

        This is mainly a romantic thing, because it’s not like you ever formally agree to spend the rest of your life with your closest friends. Still, when you care about someone a lot, you should be more interested in what you can do for them than what they can do for you. Since they (hopefully) care about you the same way, they’ll take care of you just as selflessly. And everyone wins.

        So, as for infidelity specifically, I should start by saying that I wouldn’t ever do something like that to begin with. The fact that I could accept it from my partner doesn’t mean that I condone it. To me, the worst thing about a one-night stand would be if it was kept a secret - that’s a betrayal of trust, which hurts. Who cares about the sex at that point? If they come clean right away and don’t make a habit of it, it’s forgivable. And could you really blame someone if they fell in love with someone else? It sucks, but sometimes people just click. Again, if they keep it a secret and start seeing someone else, that’s intentional and wrong. But it’s love, and if they’d be happier that way, let them go and move on. I do think that we can be monogamous with the right partners, and I’m willing to forgive a lot. And, yeah, I’m tough enough to let someone go so they can be happy. It’s hard to appreciate right away, but I think it’s the best decision to make.

        It never really bothered me that much that Brittany was with this other guy, that she had feelings for him, and so on. It was never a secret - she asked for my permission repeatedly, and I gave it every time, with the one condition being that she not do anything behind my back. If she’d done all of this and pretended our relationship was fine until the day that we broke up, I would have been infinitely more hurt. I would have no issues telling people that she cheated on me. If I were to say that now, it would make it seem like I was victimized - when in reality I personally encouraged her to go after this guy. Yeah, we were "officially” together while all of this was going on, but that really doesn’t matter. She didn’t want to hurt me, but at the same time, she was falling in love with this guy and going back to me would have been impossible. I can’t honestly say “no, you should stop yourself from falling in love, and also you should stay in a relationship where you are content rather than search for one where you are truly happy.” Even if someone could do that, why would they? And why would you want them to?

        Anyway, now you probably understand better why neither of us is honestly worried about old feelings coming back. The people who were worried about that, they don’t know this stuff - they just know that we dated in the past and now I’m offering her a place to stay. I’m still surprised that I’ve never posted about this before, but now I have and now you know! It’s probably not worth the effort to explain all of this to people so that they can understand why we could live together and not consider being more than friends. But the people who know we were together ought to know why we broke up, and not just that we did.

        I mean, man. How did I not write about this before? Still amazed by that.

Jul 29, 2011 2 notes
#personal #recap
Catherine, and Some Personal History

I’ve been thinking for the past week about what different people get from reading my tumblr. Random internet strangers probably just read the posts about things they’re interested in. People who know me well will get to know me better. But for people who don’t know me yet, it’s not a perfect window into my life - there are a lot of things that don’t come across all that well in text. I post about the things that interest me, and I post a lot of information about my life, but not so much about more abstract things - what I believe in, what kind of person I am, and so on. There’s not much point in simply telling you those things. because there would be nothing to back it up, and even if you accept that I’m nice because I said so, it wouldn’t really leave much of an impression on you. Trying to show you things like that with words is tough, but I’ll think about it and work on a few drafts to give the internet at large a better idea of who I am.

        I started playing Catherine last night, and aside from being a pretty satisfying puzzle game (as long as you don’t get really stuck on a hard part), it’s an absolutely wonderful thing to experience. I’d be surprised if I got more than ten hours out of it, but the value of playing it can’t be measured in time spent playing. The basic gist is that you guide Vincent, a 32 year old underachiever, through the worst week of his life. First, his girlfriend of five years, Katherine, starts talking about marriage. Then he drinks a bit too much and has a one-night stand with a girl named Catherine. What happens from there depends on the player’s decisions, but it’s a really well-crafted experience.

        If you absolutely love puzzle games, there’s probably $60 worth of gameplay in there, but everyone else should play the game on easy and act as honestly as possible. It’ll get you thinking about what you would do in a given situation, and about relationships in general. Which is absolutely fantastic, and I’m so glad that this is a “mainstream” video game. I mean, ok, it’s not a AAA blockbuster release, but it’s not some budgetless, vague indie game either. It’s a game that deals with marriage, cheating, responsibility, the nature of relationships… It’s a work of art in every definition of the word.

        So I’ve been thinking a lot since I started playing it, and naturally one of the things I’ve been thinking about is infidelity. Apparently, I’ve actually never written about this before, which is surprising because of what happened between Brittany and I. It’s kind of an important detail, which makes it strange that I’ve never mentioned it. It also means I have to write about it now, in order to get into the stuff I want to say. Alright, so, here’s the quick and dirty version. When we were in 9th grade, Brittany got involved with a guy a year younger than her, and she was really serious about him. It ended badly, she did her best to get over it, and then in November of 10th grade we started dating again. In PEI, high school doesn’t start until 10th grade, so when we moved onto high school she didn’t really see the guy until the fall of 11th grade.  Before too long, despite having a girlfriend, he started flirting with her. She was wary of him because he proved to be a supreme asshole the first time, but I knew she was drawn to him in a way she’d never been drawn to me, and so I gave her permission to talk to him and braced for impact. Fast forward a few months, and by November things are very serious between them and we finally break up ten days before our anniversary.

        I don’t think I need to get into what happened between them after that, but suffice to say that he was actually worse than a supreme asshole. An uber asshole, if you will, the horrible embodiment of all the terrible things women expect from men. Meanwhile, I had encouraged my girlfriend - who I loved dearly, and who was at the time my one source of happiness - to leave me. In the end, her relationship with him made her reevaluate her feelings for me, and there ended the possibility of us getting back together. Understandably, our relationship became strained as things went on, and we spoke less and less often. Eventually it seemed like we couldn’t even manage to carry on a conversation. Considering she was my only close friend, the only person I thought I could share my secrets, doubts, and fears with, this was hard for me. I was incredibly lonely, and of course I spoke occasionally with my friends and family about this stuff, but it was this loneliness that led me to meet Vael and open up to him.

        What I realized, over time, was that I missed Brittany as my best friend far more than I missed her as my girlfriend. We went from speaking all day, every day to never speaking at all, and that alone was hard. Not having anyone to talk to about personal stuff was worse. I don’t remember the exact details of what happened, but at some point I must have told her this and asked if we could “just be friends.” Yeah, I said that, and I said it after we’d broken up. Delicious irony, if you can ignore my crying, desperately lonely 16-year-old-self long enough to laugh about it. Of course there were issues to work through, and of course I struggled with my feelings for her. After all that time, I couldn’t just snap my fingers and only think of her as a friend. But in the end, it all worked out, and now we’re friends and she’s living in my mom’s house. It’s been almost a week now, and it hasn’t been at all awkward for me (although I’ve been at my dad’s house this whole time). She doesn’t find it weird being there, and I assume being around me is no different than it was a month ago. Which is to say I haven’t asked about that, but maybe I should.

        SO OK NOW WE’RE BACK TO CATHERINE AND THE THINGS IT MADE ME THINK ABOUT. Now I can tell you how I see love, why I say that Brittany “cheated” on me with an emphasis on the quotation marks, and why I have no problem with it. Except that when I say now, I actually mean tomorrow, because this is really long. And the chances of people reading it all probably increase when it’s split up. So, that post will go up tomorrow morning, and I hope you all enjoy it!

Jul 28, 2011 1 note
#Catherine #personal #recap
#AltDev Design links

Just a couple of links to share today as I try to clean out my bookmarks a bit. They’re #AltDevBlog posts about the practical parts of actually being a game designer, and not just a programmer who kind of designs or a designer who just throws things together. They also have a number of great comments by industry folk; Mike Birkhead in particular has some great comments, so at least read his if you choose to ignore the rest of the comments.

Respecting Design tackles the issue of everyone thinking they know how to design a game. You don’t know how to design a game just because you’ve played a few games. “No one in their right mind opens up the code depot, alters files at random, and then, when rightfully questioned on their sanity, say in defense, "Hey, everyone’s code is valid man”. So why is it ok for game design?“ Reading this made me realize that, yeah, I don’t know shit about being a game designer. I can read all the blog posts I want, but that doesn’t mean I know anything useful. Not that I thought I was a game designer, mind you, just that I thought I was learning about it. It would probably be more accurate to say that I was learning around it, if that makes any sense. Circling the perimeter without ever entering it.

Design Docs Debate is less of a debate and more a collection of interesting links in the comment thread and a few good comments - specifically, Slone’s and Mike Birkhead’s. It sounds to me like the original poster is in a program where they got really anal about the requirements - but then I remember hating essay outlines in tenth grade, too. From the sounds of things, it seems like a good design document is pretty similar to a good outline (for an essay, or a short story, or even a novel) - you can go without to a certain degree, if you’re ok ending up with a lesser result because of it. Being able to create a good one is one of the things you just end up doing when you want to produce better results, because if you sit down without a plan, your final product will be nothing like what you envisioned.

Random thought - ever notice how the "blog post” has supplanted the essay? Two hundred years ago you could be an “essayist,” someone who writes essays. Now you’re just a blogger, and your wonderful essays are just “posts” like any other. I’m going to use the term essay, so there. Lead by example, right?

Jul 24, 2011
#links #gaming
Jul 23, 2011 3 notes
#anime
Further thoughts about game reviews

A while back I posted about game review scores, and in the mean time, Extra Credits has done an episode about game reviews and one of Metacritic’s co-founders had stuff to say. Then I wrote a lengthy post that was mainly about how I rented inFamous 2 and was disappointed enough in its sameness to stop playing after only a few hours and never want to touch it again. I knew it was terrible and chose not to post it, and then the article about Metacritic was posted, so now I’m starting over and actually being relevant.

        While it makes sense that most of the games we play are pretty damn awesome and could rightfully be given an 8 or 9 out of 10, I almost think it’s unfair to compare them to games nobody in their right mind will review. Compared to Carnival Extravangaza Mini-Game-Collection-for-the-Wii DX, inFamous 2 is probably the greatest game ever created. So, fine, there are games that are absolutely terrible and deserve low scores and others that are “average”, somewhere in between shit and gold, that deserve middle scores. But why shouldn’t games be reviewed in relation to each other? Why shouldn’t you give an 8/10 game like inFamous 2 a score of 6/10 as an action-adventure title (or whatever you want to call it)? Why does Assassin’s Creed Brotherhood - which I’ll admit I enjoyed the tiniest bit more than AC II, and it does have the benefit of its actually worthwhile multiplayer mode - get a high score despite being almost the same as last year’s game?

        I know that people’s jobs depend on review scores, and I know that tons of people (hopefully) worked really hard on these games. But a reviewer has every right to say that it’s nothing you haven’t seen before, and you may as well go pick up last year’s Game X for half the price because it was marginally better. That’s something I’ve seen before in film and novel reviews, though it’s not like I read a huge amount of them. It makes more sense for more knowledgeable readers, who will know exactly what you mean if you say “it’s like X, if they took out the interesting characters” because they’ve played/watched/read X already. Meanwhile, less knowledgeable readers get a good recommendation and a better idea of what they’re getting into.

        I know it’s uncouth to compare games to… well, anything else, because we’re all tired of being in the shadow of other mediums. But criticism for other mediums is very well established, and most game reviewers don’t deserve the title of “game critic.” They can be useful in their own ways, but I feel that reviews (with an occasional splash of critique) are naturally inferior to critiques (with an occasional splash of review). How many war films have been released recently that have nothing new or interesting to offer? Not many, because there’s more to film making than making an easy profit.

        And how many military shooters have been released that have nothing new or interesting to offer? Too many, because there’s little more influential in mainstream game development than the need to make a profit.

Jul 21, 2011
#gaming
Effective advertisement!!!!!!!!!!!

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———————————————————

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If you want to make new friends or find your love,

If you want to realize something, such as a car or a house, or buy something,

Then this offer is just for you!

We own a huge number of databases, we can make any sample of recipients.
For example, country and city of residence, hobbies, profession, post, income, height, eye color and even sexual preferences!

We process all orders as soon as possible!
We are people who have no limits

Prices:

All advertising project that you want to will be beginning with  $ 500 we appreciate our time.
Also there is a system of bonuses and the best offers for all your needs!

Please write us at [withheld] or Skype [withheld]

———————————————————

There is a system of bonuses, and the best offers for all your needs. They are people who have no limits - do you wish to realize a house, or find your love? They can do all that and more, with this wonderful form of effective advertising and their huge amount of databases.

The world is such a wonderful place!

Jul 20, 2011 1 note
net slum: re: Demivael.tumblr.com

vael:

lamattgrind:

“I’m really bad at reading fantasy”, and we’re all bad at “reading” games

I don’t think that the mark of a good author is to mask their symbolism to the point where people like you and the author of that article cannot see the meaning. I definitely think it’s a common…

The only way to make it obvious would be to have a character come out and explain it - the point of symbolism is that you’re using a symbol to convey something other than its literal meaning. I think that, in writing at least, symbolism is easier to pick up on than in something visual like a graphic novel or a film - look at the people analyzing Watchmen for the tiny things hidden in the corner of some panel or whatever. Which, from my understanding, was intentional on the part of the creators, but even so. At least with a novel, stopping to think about whether it might be symbolic is usually all you need to do. Direwolf is the sigil of the Starks, stag is the sigil of the Baratheons, and they find a direwolf killed by a stag - all the pieces are there, you just need to think about it.

        It’s harder when you’re dealing with recurring themes or symbols that readers/academics notice, despite the author never intending them to mean anything. The accepted wisdom in critical analysis is that it’s perfectly valid to find meaning in something the author never intended, but that also means you have to do a lot of work to make sense out of it. Hence why they look for them to show how smart they are. In that case, the reason it’s so “well hidden” is that it wasn’t meant to be found.

        Getting back to your point about what makes an author good, I think there are a lot of different things they could be good at. Some authors are really great at writing (I hope the distinction makes sense, it’s the easiest way to say this), and they know just the right words to use and know when to follow the rules and when to break them. Others, like George R. R. Martin, are incredibly meticulous in their planning and know from the beginning how they’re going to set up everything that follows. Steven Erikson and Martin both do a fantastic job of playing with point of view, making good use of dramatic irony and… reverse dramatic irony? Leaving the reader guessing at what a character knows and their motivations, giving them bits and pieces of information as other characters discover the truth.

        In short, I’d say you could be a great author and a terrible writer, which makes me feel less guilty about some of the books I’ve read. Any story that takes several thousand pages to relate is bound to have issues, but they’ve got their strengths too. I realize this is completely tangential to what you posted, but I’d never thought of it this way until typing it just now - I felt like I shouldn’t defend an author because of their bad writing, despite enjoying their books overall. Well, good. Now we’ve all learned something!

Jul 20, 2011 3 notes
#writing
Cognitive Science at Carleton: Year 2

Classes for the fall

PSYC 2001 - Intro to Research Methods in Psychology

PHIL 2501 - Intro to Philosophy of the Mind

LING 3002 - Phonology I

COMP 2001 - Intro to Systems Programming

CGSC 2001 - Intro to Cognitive Science

Classes for the winter

PSYC 2700 - Cognitive Psychology

PSYC 2200 - Biological Foundations of Behaviour

LING 2005 - Linguistic Analysis I

COMP 2004 - Programming in C++

CGSC 2002 + tutorial - Theories & Methods in Cognitive Science

[edit: I wish tumblr would put multiple spaces between paragraphs to make my walls of text less intimidating, because I’m bound to write them anyway]

I’ve been surprised before, but officially, I actually only have the one tutorial in the winter. I expected to have a tutorial in COMP 2004, and LING 2005, while LING 3002 is a strong candidate too. Won’t be surprised if I come to class and they tell us to sign up for tutorial times, anyway.

        The one problem with my schedule this year is that I couldn’t fit the french course I wanted into my schedule: FREN 2401 - Mechanics of language: French (liberally translated from fonctionnement d'une langue: le français). Basically, studying the structure, sounds, and so on of both Canadian French and French from France. France French. First of all, I thought it would be interesting, but it would probably help with my french too. In a grammar course, they mainly just tell you “this is how it is.” But a linguistic analysis could tell you why it is that way. The other thing is that I still want to do a minor in French and for that I need four credits, or eight classes. FREN 2401 is a full-year course, and both of the available times conflicted with classes I need for my degree. There are more french linguistics classes beyond this first one, so I’d take those later and fill out my required credits.

        So anyway! Instead of taking some french courses I wasn’t particularly interested in, which is a recipe for disaster and apathy, I grabbed a couple more programming courses. Considering how many jobs I couldn’t apply for because I didn’t have experience with C++, I thought it would be a good idea to get some. Unfortunately, COMP 2001 is required for COMP 2004, which also means I wouldn’t be “learning” C++ until january. Applying for a job that’s asking for a year of experience with C++ and saying “well, I’m taking the course right now…” probably wouldn’t go over well, I’m going to use the wonderful resource that is the internet to introduce myself to C++. I probably won’t have any time to actually work on a project with it in the fall, between class and helping Mako, but I’ll start reading all those AltDevBlog posts about C++ and learn some pro tricks hopefully. Then COMP 2004 can (well, hopefully it will) teach me the rest. And I’ll keep up with Java a bit, because why not? If I do get a summer job as a programmer, it doesn’t matter a whole lot whether I’m using Java or C++.

        Oops, this is getting pretty long. Well, the rest of the classes are pretty self-explanatory. All required for my degree, and they should all be interesting, so yay. Linguistic Analysis II is only offered in the fall, so I’ll be doing that next year and that way I won’t forget everything I did in Analysis I. The tutorial for CGSC 2002 will probably involve Python somehow, because Jim Davies is teaching it. Otherwise, I can’t imagine what we’d be doing. I don’t think we’d be doing actual research in an undergraduate class, that’s all.



        And, of course, my notes will be up on UniNotes as I take them. When classes actually start, or when I go pick up text books (because it would take thirty times longer when classes have started), I’ll be able to tell you more interesting things.

Jul 19, 2011 5 notes
#Carleton
"I'm really bad at reading fantasy", and we're all bad at "reading" gamesginocean.wordpress.com

A piece written by Joseph Leray on his blog. He’s a pretty cool dude. First, I wanted to say that I’m equally bad at reading fantasy, even after writing essays about symbolism and studying novels and plays in AP English. I still don’t pick up on this stuff in a first reading, which means wasting time reading again to notice that the author constantly refers to a certain symbol. It’s not difficult! I’m probably just too used to either reading for fun (and not looking for deeper meanings) or reading because I have to (and trying to finish as quickly as possible). The good news is that I won’t have to do that ever again :D

        However, I wouldn’t make a post just to say that. The same can be said of playing a game - there’s a literal layer and a symbolic layer, not just to what happens (mainly, things the developers wrote) but also to what you do as a player. Analyzing the stuff that happens in cutscenes and dialog is no different from analyzing literature or film. But the things that you do, the actual interactive process of choosing to do something, is something few people know how to analyze. It’s mainly just the designers themselves who know what they were trying to say. The problem is, there’s no easy way to learn how to analyze the process of playing - either you practice by thinking very deeply about a game you know well, or you read things other people have written and learn bit by bit.

        It’s something you have to design for, though, because it’s not like every game has “meaningful” gameplay. Shooting someone in Call of Duty doesn’t symbolize a whole lot beyond power fantasy. On the other hand, killing a colossus in Shadow of the Colossus has a lot of symbolic meaning. The thing is, you need a certain amount of “literacy” in the medium to get that. Otherwise, it’s just a thing that you do. If the developers don’t incorporate some sort of literal reference or hinting to the symbolism of the player’s actions most players won’t notice. So why design something most people won’t understand? I think that point of view is holding back a lot of games.

        Still, we do get the occasional shining example in mainstream games, and there are plenty of fantastic indie games with deeper meanings. Although we usually find out about their deeper meanings on developer blogs and interviews. Meanwhile, we’re getting more and more sources for deeper analysis and discussion among industry folk. Now all we need is a liberal arts degree where you do nothing but play games and write essays about their deeper meanings, and we’ll be a real legitimate art form!

Jul 18, 2011 3 notes
#gaming #books
Maps: The Strengths and Weaknesses of jRPGsboingboing.net

I haven’t been able to actually finish many tumblr posts lately, though I’ve started plenty or set articles aside to write about. I’ve been working through my Read It Later list, finally, and it’s great reading long internet articles on my Kindle. Anyway, I’m going to try writing shorter posts and see how that goes.

        This is kind of a bittersweet article for me, because I like jRPGs and he puts a lot of the reasons behind that into words. But then at the end, “our games are for kids,” is so terribly disappointing to me. May as well give up on Final Fantasy now, apparently. Hopefully they figure that out before dumping millions of dollars into development.

        It’s not all bad, though - Square-Enix may suck at console RPGs now, but they’re not the only ones making them. The DS is chock full of great ones, and hopefully the 3DS can continue that. The thing about the DS is that it’s dirt cheap to develop for, but I doubt the 3DS is. Actually, very few current gen jRPGs have been very good… At best, they’re just prettier PS2 games and that makes them pretty mediocre. Stuff like Hyperdimension Neptunia, Ar Tonelico Qoga, and Record of Agarest War appeal mainly to their dedicated existing fan base, if at all.

        I’ve got enough of a backlog to play through that I’d never notice if no good games were released ever again, but still. It would be nice to see something fantastic. Something like, say, Cthulhu Saves The World, which is literally the best jRPG I’ve played in recent memory. And it’s three dollars, and comes with a second game. WHY AREN’T YOU BUYING THIS? It’s less than a stupid Starbucks coffee!

Jul 17, 2011
#gaming #Final Fantasy
Improve the world, and be happy!

[Alternatively titled: How I Learned to Stop Being Suicidal and Love Life]

A few weeks ago, a friend of mine told me they were feeling suicidal. Don’t worry - things have turned around completely, and this friend is feeling happy for the first time in a long while. Still, it made me think about the way I used to feel when I was suicidal - how I felt when I was 10, and the slightly more refined thoughts I had during junior high and high school. It made me realize how much I’ve grown up, and I thought it was worth sharing. I’ll try to be concise! Sometimes you have to explore a few tangents, but I’ll try to keep them relevant.

        I gave a quick history in my Depression post last year, and I touched on my suicidal thoughts as well. One thing I forgot to mention was the feeling that I had nothing to live for. When I was 10, I thought that I was so smart and wanted to do great things - but I knew that the world doesn’t work that way and figured I’d wind up in a crappy office job, living a “normal” life. I was just a kid, you know? The life of an adult, in my mind, consisted solely of their job. It never occurred to me that I could have a normal job, and still do great things.

        I wanted to improve the world, though, and since I wouldn’t do it at work, I thought it was impossible. Then I thought I could do it by taking myself out of the picture. When I realized that would only make things worse, I looked for other ways to make the world a better place. I figured that if I could improve at least one thing, no matter how small, I would have lived a worthwhile life. When I met Brittany in junior high, I decided my one thing would be to help her. I figured I could help her with her problems, and then she’d go off and be happy and it would all be thanks to me. I didn’t think that would take too long, and after that, even if I killed myself, I would have made the world a better place. It never quite worked out that way, but I held onto the idea that I could make people’s lives better in some small way and live a good life.

        I knew that I couldn’t kill myself if anyone would be left behind to mourn me and blame themselves for my death, so I decided I would have to disappear quietly. The day no one would notice I was dead, I could slip away and that would be that. I figured that I could leave home after high school and gradually lose contact with my family, and then I’d just have to make sure they couldn’t trace my identity after I died. I felt that it was inevitable that everyone in my life would leave me, so when that happened, I’d be free to end it. “Unfortunately” for my tenth grade self, I’ve made new connections and gotten closer to everyone else, more or less foiling this plot.

        You know how sometimes you can’t figure out whether something actually happened, or you just had a dream and thought it happened? I get that sometimes, except I can’t remember whether I said something or just thought about saying it. Either way, in high school I once said (or thought I said) that I “wanted to be happy when I grew up.” Which is super dramatic, and sad, and that’s what really made me want to say it. I was also trying to say that it didn’t matter what I “was when I grow up,” in terms of what career I chose - as long as I had enough to survive and something else to make me happy, I’d be ok.

        What I realized, thinking about all of this, is that I’ve done it. I grew up. I’m happy with my life, and I’ll still be happy no matter where things go from here. That’s not to say that everything is perfect; I just know that I can deal with and overcome pretty much anything. I’m happy with who I am, and I think I’m a good person. I doubt I’m radically changing the lives of everyone I meet, but I’ve made good friends and I’m helping out whenever I can. Enough to say I’m a net positive influence on the world, at least, which was always the plan. And that’s enough to make me happy!

Jul 11, 2011 1 note
#personal #recap
Old friend, new roommate

Should I apologize for not posting while I’m on vacation? I feel guilty about it anyway, but I’m thinking most people focus on their vacation and don’t post at all. Well, I love you too much to stay away for long. Also, I can’t help but think up tumblr posts when I should be sleeping, and the best cure for that is to actually write one before bed.


        If that’s not a significant caveat, I don’t know what is.

        Anyway, I have news! News big enough for its own post, even. It’s a big change, technically, but at the same time I’m hoping for a minimal amount of changes to accommodate it. If that makes sense. Ideally, I’ll be able to continue working at the same pace I have been and life will go on as usual, except with an extra person living in my house.

        I’ll skip the long story of how we got to this point and summarize: Brittany is moving in at my mom’s place, and she’ll stay there while I’m at my dad’s. I’m giving up my bedroom, but I prefer to sleep on the futon in the basement anyway, so all that’s left is to figure out where I’ll move my “office.” No big deal, although everybody’s worried about us living together, but it’s not as bad as it sounds.

        If you’ve been reading my tumblr long enough, you probably know Brittany as my ex-girlfriend. But we broke up two and a half years ago now, and I don’t think our status as an ex-couple (do people say that? makes sense to me) defines our relationship anymore. I mean, yeah, we dated and we broke up - but there’s no tension, no unresolved issues, none of the things you would expect when you’re meeting someone’s ex for the first time. And the more time I spend with her now, the more comfortable I am with the way things are - we’re friends, the same way I’m friends with Vael, Sebastian, or Max.

        I’ve been offering to let Brittany stay with us pretty much since we decided to move to Ottawa, mainly because I’ve always thought her family treats her terribly. Her mom has been threatening to kick her out recently, or at least make her pay rent, which is difficult considering how few jobs are available in Summerside. Ottawa, on the other hand, has many more opportunities. So I asked my mom if she could stay with us, because it would be cheaper for her than getting an apartment in Summerside, and she’d have better odds of saving up money for school. Fast-forward to our vacation, and Brittany came out to dinner with us. One of the first things my mom says is “so Brittany, are you coming back to Ottawa with us?” At first she said maybe, and then there was much discussion and working out of details, and now the answer is yes.

        I figure I’ll be introducing her as my friend from now on, and that’ll avoid plenty of awkward situations where people misunderstand or assume things. Not like it’ll be a secret that we dated, but if it comes up, I’ll just say she turned me into a newt and then I got better. Or something along those lines. I just want to say that I got better and make it clear that it’s a Monty Python reference.

        Anyway, that’s that. There’s not really a whole lot to say aside from re-assuring everyone about the way things are between us now, so there you go. Consider yourself assured!

        tl;dr: my ex-girlfriend is going to be my roommate, but it’s not what you think

Jul 5, 2011 1 note
#personal #recap
In case you're wondering why Google is changing things.

vael:

http://googleblog.blogspot.com/2011/06/evolving-google-design-and-experience.html

And no, no one seems to like the grey bar at the top. You either go completely grim or don’t attempt at all, Google.

I like the grey bar at top, it fits perfectly with my firefox theme and at first I actually thought it was influenced by my Gmail theme. I hated the white bar with the little blue highlights before, so this is awesome.

I’m too busy doing things/not having internet access to tumbl, but I’ll get around to it soon, I swear!

Jul 1, 2011 1 note
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